A tap or click on a block or a shard cell now pins its details. The panel stays until a tap or click lands
anywhere else, Escape, the close control, or the block scrolls out of the strip (then a 200 ms fade, no snap).
Another block switches the pin. The pinned block carries a molten ring. The pinned panel sits at a fixed
spot at the top left of the strip, so new blocks never move it, and shows a PINNED label and a 32 px close
control for a thumb.
Hover is unchanged on pointer devices: another block shows its floating panel for as long as the pointer is on
it, then the panel returns to the pinned block. Hover never clears a pin.
Pointer events only: one pointer, down to up, under 10 px of travel counts as a tap, so a scroll on a phone
never pins, and a touch tap fires once (the canvas ignores click). A touch gets a wider hit radius than a
pointer; the hover radius is as before.
Verified with real mouse, touch and key input through CDP on the cached headless Chromium against the local
page fed by igneum.network/api/live: 20 of 20 checks at 1200 px and 375 px, no console errors.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>