Igneum: the GPU-mined zkEVM L1. Node, miner, app, spec and site.
A tap or click on a block or a shard cell now pins its details. The panel stays until a tap or click lands anywhere else, Escape, the close control, or the block scrolls out of the strip (then a 200 ms fade, no snap). Another block switches the pin. The pinned block carries a molten ring. The pinned panel sits at a fixed spot at the top left of the strip, so new blocks never move it, and shows a PINNED label and a 32 px close control for a thumb. Hover is unchanged on pointer devices: another block shows its floating panel for as long as the pointer is on it, then the panel returns to the pinned block. Hover never clears a pin. Pointer events only: one pointer, down to up, under 10 px of travel counts as a tap, so a scroll on a phone never pins, and a touch tap fires once (the canvas ignores click). A touch gets a wider hit radius than a pointer; the hover radius is as before. Verified with real mouse, touch and key input through CDP on the cached headless Chromium against the local page fed by igneum.network/api/live: 20 of 20 checks at 1200 px and 375 px, no console errors. Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
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| .claude/agents | ||
| .github/workflows | ||
| app | ||
| brand | ||
| docs | ||
| igneum-census | ||
| igneum-pow | ||
| infra | ||
| packaging | ||
| proto-cuda | ||
| proto-metal | ||
| proto-opencl | ||
| proto-vdf | ||
| proving | ||
| relay | ||
| sim | ||
| site | ||
| tools | ||
| .gitignore | ||
| .vercelignore | ||
| CLAUDE.md | ||