the project lead's /live screenshot: a fixed tall box with the lanes in its top third and dead space under them. The renderer now knows
the height it wants: top padding + axis padding + lanes shown (at most maxLanes 7, narrowLanes 4 on a phone, never under 2)
times laneHeight (46 px, 40 on a phone, 26 compact; the mount option laneHeight overrides). It reports it through
onSize(heightPx, {lanes, laneHeight, narrow, compact}) whenever it changes and through getWantedHeight(); stats() carries
laneHeight, padT, padB, capacity, wantedHeight and autoHeight, so a page that sizes its own box reads no constants. With
autoHeight (on by default when the host set no CSS height on the canvas, which is read before the first size(); forced either
way by the option; never in compact mode, the app's card keeps its own height) the renderer sets canvas.style.height itself
and lets every lane through instead of fitting the lanes to the box. Every current host sets a height (/live 420, the hero
500, the app's card 220 and its Inspect view 420), so the frames are unchanged: the parity test on build-2 stayed equal on
every comparison. The site lane switches /live and the home fold to the hook.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- /live (the project lead: "make it more efficient, key at the top"): the key (Included, Excluded, Selected chain, Your block, Proven,
Locked checkpoint), the "Click to inspect · Drag to explore" hint and the window stepper sit on one row above the scene
(hint left, key centred, stepper right; on phones the key wraps and the stepper goes under it); the blue-score range stays
as a small line under the canvas; the canvas height comes from the lane count (one lane per key in view plus the others
lane, capped at the renderer's 7, 4 on phones: padT 58 + lanes x 46 (40 narrow) + padB 38, read from scene/live-dag.js
2.0.3 layout(); a sizing hook was asked of the parity lane, which owns that file); the graph column no longer stretches to
the inspector; the inspector keeps its rows with tighter spacing and Clear is a small button beside its title.
- Every other route carries the slim bar, the app's buttons, pills and cards from site.css section 10 with its content
untouched: /app (OS marks on its platform line), /miner (the download tabs take the OS wells), /miners and the bench table
(the vendor badge in front of every card name), /explorer, /block, /address (hash titles wrap), /journey, /bench, /evidence
(status pills wrap in their cell), /litepaper, /ledger (status badges wrap at 390), /claims, /randomx, /provenance, /dev-fee,
/faucet, /metamask, /404.
- Data tables fill their frame on desktop and scroll inside it on phones; no column squeezed to a sliver.
- The overlap lane's detector over all 23 pages at 390 and 1440, dark and light, on build-2: 0 overlaps.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Main, 7 October 2026: a 100 s hook gate on the merge commit against a master that moves every minute lost six pushes in a row.
Self-test: a fixture repository (unstamped branch, stamped branch, stale stamp, wrong tip, plain commit, dirty tree).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
tools/scene/parity.mjs serves site/ (tools/site-serve.mjs) and the app's UI (tools/ui-mock/server.mjs) on a build box, answers
every page's /api/live from scene/fixtures/live-2026-10-07.json, freezes the clock at the fixture's instant (Date, timers,
requestAnimationFrame) and reads each scene canvas at 900 by 420 px at the first push and the next two polls: the read is the
push's own synchronous paint, so a frame depends on the fake time alone, never on how long a fetch took. Known-failed first: the
app with --included moved by one unit must differ from /live at every instant (it does: 1,549 / 1,282 / 1,157 px). Then home
fold = /live, app Inspect = /live, app with this machine's key = /live with the same key (the overlay is the same picture), and
the app's overlay frame differs from its base frame (the overlay is drawn). The compact card is rendered and reported, not
compared. A RED line names the differing pixels and their box. tools/scene/parity-remote.sh carries the files to the box
(~/.config/igneum/build-server-2 by default) under this lane's prefix and runs it there; a plain CI runner with no box and no
Playwright prints a skip line. One new line in tools/ci/pre-push.sh.
First run on build-2 at 15:4x UK, release-0.3.21 tree plus scene-parity: every comparison equal at T+0, T+2 and T+4 s.
Found on the way and fixed in the harness, not the renderer: lane order keeps the history of earlier layouts (the scene must be
at the compared size before its first layout); the app's recorded mock card is a real devnet key (cleared for the base case).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
the project lead: "a site now what is on par with our current miner and wallet app look and feel with the new animation ... simple and
beautiful ... apple and windows icons everywhere needed, GPU brand icons ... easy access to all of our pages without a header
that is crazy".
- site.css section 10: the miner and wallet apps' treatments (app.css miner-ui-5, wallet-0.1.5) over the package: buttons
(Plex Sans 600, radius 10), the status pill, graphite cards at 16 and rows at 12 on the hairline, the wallet lock screen's
ember glow, the mark wells; the fourteen palette tokens stay in the scene-tokens block (scene/tokens.css); light and dark.
- Navigation: the seven-item header is gone. The slim bar carries the mark, a DEVNET pill with the live dot, Mine / Network /
Learn (each opens a panel listing every route of its group with one line), the theme toggle and Download; on phones one
button opens a full-screen sheet with the same groups. Keyboard: arrows between groups, Escape closes and returns focus,
Tab walks a panel, the sheet is a dialog with its focus kept. The gate's header check is the new rule
(tools/ci/site-nav-check.mjs: the bar, the three groups with their aria, 18 routes in the panels and the sheet with their
descriptions, Download, the burger; self-test known-failed first).
- Home: one fold. The mark on the ember glow, one line, Download for Windows and Download for macOS with the OS glyphs and the
stamped version (the visitor's platform first), "Linux and HiveOS" to /download, IgneumDag 2.0.3 painting underneath from
/api/live through IgneumFeed (window 60, fps 60, poll false, no fork). Below: three lines on what a miner gets (E5 and X35
verbatim), the live network in three tiles (hash rate, blocks a second, locked checkpoint; X2 and X31 verbatim), the
community row (Discord, GitHub, Reddit), the footer (X7). The scene scripts are deferred; fonts preload with swap.
- /download: a new route. Windows, macOS, Linux and HiveOS cards with their marks, the stamped version, size and sha256, the
HiveOS flight sheet, the three steps, the card picker with the vendor badge, the wallet for macOS; Windows wallet named as
next with no file.
- Marks: brand/marks/vendor-marks.mjs (gpu-logos lane, a94dd192) copied byte for byte to site/lib/marks.mjs (the build and a
gate line refuse drift); site/lib/os-marks.mjs adds Linux and HiveOS in the same treatment. The build stamps
<span data-os> and <span data-gpu> and puts the vendor's mini badge in front of every table cell that names a card
(/miner, /miners, the bench table), writes the --mark-* tokens into site.css between markers, and hands yourcard.js the
badges as JSON for the card picker. The vendor well is scoped to [data-mark] so the ledger's and the journey's own
.badge keep their look.
- The footer carries the four OS download chips; the nav's group wrappers are .nav-group (the wallet page owns .group).
- tools/site/serve.mjs and capture.sh: the site as Vercel serves it with /api passed to the live observer, captured on
igneum-build-2 at 390 and 1440, dark and light (docs/plans/site-ui-5-shots, the home set in this commit). The overlap
lane's detector ran over every page on build-2: 0 overlaps after the two fixes here (the explorer's hash titles wrap, the
ledger's status badges wrap at 390).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Main, 7 October 2026, 15:07 UK: one global exclusive measure flock across unrelated measurements stalled build-1 at load 120 with
free slots (a stopped probe held it 5.5 h; an exclusive waiter queued every new shared taker) and build-2 behind a one-core VDF
bench. lease.sh (installed at /srv/builds/_bin/lease by provision.sh and by hand on both boxes) takes one flock per core for a
pinned measurement and the quiet file for a whole-box one; remote-run.sh takes quiet shared only for unbounded runs, excludes
leased cores from its set, and its keeper refreshes the holder file and calls lease reap (a STOPPED holder of a lease, quiet or a
slot for 5 minutes is killed with a line in _log/reaped.log). Keepers close the lock descriptors they inherit (an orphaned sleep
held a slot and the worktree lock 20 s past the release; the slot self-test had rotted on that since the worktree lock landed).
tools/ci/box-locks-check.sh runs lease.sh --self-test and remote-run.sh --self-test-slots on build-1. provision.sh also carries
the 16 libraries headless Chromium needs (installed by hand on both boxes at 14:5x UK) and a headless self-test step.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The blank /live (the project lead, 14:3x UK): IgneumDag 2.0.2 painted only from a requestAnimationFrame loop gated on document.hidden and
the IntersectionObserver, so a page that loaded with document.hidden true (the desktop pane, a background tab) and whose embedder
never fired visibilitychange took every push, reported live and never drew a frame. 2.0.3 paints the current picture synchronously
on push, size and theme change; the motion loop alone waits for a visible document and an intersecting canvas. Confirmed headless
on build-2 against the live feed: hidden document 0 lit pixels before, 110,007 after; the never-intersecting observer repaints
on every push. Known-failed test tools/scene/paint-test.cjs (the 2.0.2 renderer draws nothing in the same world).
The second 2.0.3 change: the phone rule (30 s window, four lanes) keys on the viewport width, not the canvas width; a 640 px hero
on a 1,440 px laptop was rendering as a phone while the app's card beside it was not.
scene/ is the one source: live-dag.js, proof-core.js, tokens.css (the fourteen palette tokens, the brand package's values, dark and
light), feed-contract.md and .json (one JSON shape for the observer's /api/live and the app's api/live), a recorded reply as the
fixture. tools/scene/sync.mjs writes the copies and the scene-tokens block into site.css and app.css; --check is the gate line
(byte-equal scripts, an equal block, the names defined nowhere else, a print block excepted), --self-test fails five known cases
first. The site's token definitions move out of the package's :root line into the block; no value changes on the site.
tools/scene/feed-contract.mjs validates a reply against the key lists; its test refuses a miner rewritten to "you", a float now,
a stray key. Three new lines in tools/ci/pre-push.sh. The app side (branch scene-parity, for 0.3.21) takes the same folder.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>