No per-job growth in any worker or in the miner's memory. The STATUS rates are cumulative averages
(a fast first interval decays by construction), and the miner's Seeder walks the selected chain from
the sink to the epoch start on every memo miss (one getBlock per block, up to 3,600), a gap between
jobs that grew 0.10 s to 0.33 s across epoch 2 on the PC and reset at the epoch boundary while the
difficulty held. Reproduced on the Metal worker (churn on, off, on). One versus eight workers at two
fixed difficulties: 4% and 1% constant cost, no decay. Fix as a unified diff, not applied.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>