igneum/tools/ui-mock
igneum-labs 2b320c3a27 app-ia-26 item 1: four pages (Mine, Tune, Earnings, Settings), the pill as a state word, Prove folded under Settings
The founder's audit of 8 October 2026 (docs/design/app-audit-2026-10-08.md, section 4.5 and item 1 of section 5): the
window has four pages, one job each. View.PAGES reads mine, tune, earnings, settings in that order with the titles and
subs of 4.5 ("what this machine is doing now", "how Ember drives each card", "what this machine earned", "set once,
left alone"); page('nonsense') falls to mine. The rail carries the four entries; the Prove entry is gone and its markup
(the switches, the tiers, the line, the details and the shard card) is the Proving section of Settings, rendered by
renderProvingSection from renderSettings (D1, confirmed by main). The pill is the state word only: Mining, Paused,
Resting, Syncing, Node down, Waiting, Job running, Tuning, Not mining; the rate lives on Mine. The page ids in the
markup, the css (#page-mine) and the mock's ?page= follow.

Tests known-failed first on build-2: ui/once.test.mjs (new, in the gate line) counts the static markup; T-R15 (four
pages, no page-prove, s-prove once and inside Settings, four rail entries, the subs, no renderProve, no overview id
left in the page code) and T-R8 (the pill words); the PAGES and pill fixtures in view.test.mjs follow. Captures from
the mock on build-2 (~/Desktop/igneum-previews-2026-10-08/app-ia-26/item1). Items 3 to 6 reshape each page in turn.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-08 13:53:17 +00:00
..
recorded Miner app UI: log drawer rebuilt (open state, scroll to newest, time jump, last error and swap, search, copy, drag height, virtualised), every screen on one scale, canvas and polling idle when hidden 2026-10-04 19:51:22 +00:00
capture.sh gpu-logos captures from build-2 (tools/ui-mock/capture.sh with --force-prefers-reduced-motion so the page is drawn, not mid-fade): the Overview dark and light, the first-block card with the mini mark, the Mac row, the mixed rig on the Cards page and the first-run list, dark and light, 1280 wide at 2x 2026-10-07 13:25:52 +00:00
fold-measure.cjs Scaling (the project lead, 7 October 2026: "the miner needs some scaling so more is visible in the initial window"): the window opens at about 80 percent of the screen's work area, capped at 1440 by 900 on a display up to 1920 wide and scaled up with the display beyond that, remembered per machine once the user resizes (the Mac window's frame autosave name; the Windows host's HKCU Software/Igneum/Miner WindowW and WindowH, written on WM_EXITSIZEMOVE and used while they fit the work area); the Overview's vertical rhythm tightened so the rate band, the big button, the ladder strip, the chain card and the node card's first row sit above the fold at 1280 by 800 (gaps, paddings and the scene's height 220 to 184 px; no type below 13 px; the live scene and the GPU marks keep their look); fold.test.mjs measures the Overview's key elements inside the viewport at 1280 by 800, 1440 by 900 and 1920 by 1080 and the first object of Cards, Earnings and Prove, with Playwright on build-2 (known-failed on 0.3.21: the chain card ended at 836 and the node row at 900 of 800), skipping where there is no Playwright env; tools/ui-mock/fold-measure.cjs prints the numbers; captures at 1280 by 800 and 1920 by 1080 2026-10-07 16:58:40 +00:00
server.mjs app-ia-26 item 1: four pages (Mine, Tune, Earnings, Settings), the pill as a state word, Prove folded under Settings 2026-10-08 13:53:17 +00:00