The window host owns the prompt and the secret (app/mac/Biometric.swift): LAPolicy.deviceOwnerAuthenticationWithBiometrics
with "Use password" as the fallback button (never the device password), the wallet's password sealed to a Secure
Enclave key made with .biometryCurrentSet (the Keychain refuses biometric access controls under the ad hoc signature,
-34018, measured) in <data>/wallet/biometric.json; a fingerprint change invalidates it. The engine owns the gate
(igneum-common/src/biometric.rs): a nonce per action, read by the host with its token (the HOST line on stdout,
X-Igneum-Host on host-only calls), confirmed after the prompt, taken once within 30 s and bound to the exact quote;
/api/send refuses without it while enrolled; /api/reveal with a nonce reads the unlocked key in memory; the password
never goes through the page (enrolment parks it under a one-time token the host takes). Idle lock after 5 minutes
without window activity (setting, default on). A password change or a wallet removal deletes the sealed file.
Reason lines in our voice ("Unlock your wallet", "Send 1.5 IGN to 0x7E5F…5Bdf", "Show your recovery words"); the page
shows its own ember line after every prompt. Windows: app/windows/biometric.h (UserConsentVerifier through
IUserConsentVerifierInterop, DPAPI), wired into wallet-host.cpp and BUILD-WALLET-APP.bat, not yet compiled on a PC.
Hosts gain a @main entry so Biometric.swift compiles alongside; build-wallet-dmg.sh links LocalAuthentication.
Balance card: the coin at 56 px, "0" (or the balance) as soon as the node answers, "reading the chain, N of M blocks"
under it while the history scans. Version: v0.1.2 in the brand band, "Igneum Wallet 0.1.2 · up to date" in Settings.
Unit tests: the gate (7, igneum-common), the wallet's 17 still green. README: the flows, the threat model, what was
verified on this Mac (enrol and unlock through the real prompt) and what was not.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
|
||
|---|---|---|
| .. | ||
| resources | ||
| wrappers | ||
| .gitignore | ||
| BUILD-INSTALLER.bat | ||
| build-installer.ps1 | ||
| embed-resources.sh | ||
| fetch-ci-artifacts.sh | ||
| Igneum-Miner.iss | ||
| Igneum-Wallet.iss | ||
| LICENSE.txt | ||
| make-payload.sh | ||
| push-inputs.sh | ||
| README.md | ||
| stop-igneum.ps1 | ||
Igneum Miner for Windows (packaging/windows)
Inno Setup installer around the app payload. Version 0.3.0 (4 October 2026): the app (engine + window host) instead of the console launchers of 0.1.0.
Built on GitHub, not on a PC (4 October 2026)
.github/workflows/windows.yml builds the whole Windows app on a hosted Windows runner on every push to master that
touches app/, packaging/windows/, proto-cuda/windows-*, proto-cuda/nvrtc/, proto-opencl/,
proving/windows-wsl2/ or relay/clients/ (and on gh workflow run windows.yml). Nobody runs BUILD-APP.bat or
BUILD-INSTALLER.bat on a PC any more; both files stay for a hand build and the workflow runs them as they are.
Two jobs:
parse(required): every.ps1under the Windows folders through the Windows PowerShell 5.1 parser (tools/ci/windows/check-ps51.ps1, run withpowershell.exe, the PowerShell on the PCs; it refuses to pass unless the fixturetools/ci/windows/fixtures/bad-drive-ref.ps1.txt, a"$x: y"drive-qualified reference, FAILS, so a green run proves the check bites), PSScriptAnalyzer as warnings, and a parenthesis check of every.batand.cmd(check-bat.ps1: caret escapes, quotes andfor /f ('...')strings ignored, depth never below zero, zero at the end; its fixturebad-bare-paren.bat.txtmust be flagged). Both scripts run on a PC too:powershell -NoProfile -ExecutionPolicy Bypass -File tools\ci\windows\check-ps51.ps1.build: the engine withcargo build --releaseon the MSVC target (so the Mac cross-build is no longer an input), the window host withapp\windows\BUILD-APP.batas it is (MSVC from the runner's Visual Studio, WebView2 SDK from NuGet,host.rcwith the coin icon;version.hcarries the host version), the payload withmake-payload.shin Git Bash, the installer withbuild-installer.ps1(Inno Setup from the runner image or chocolatey, rcedit), then a smoke run (igneum-app.exe --version,Igneum Miner.exe --versionand--help, the version block of the host), the launcherproto-cuda/windows-app/start-igneum.ps1withDRY_RUN=1(prints the node command and the GPU plan, starts nothing) through the.ps1and throughSTART-IGNEUM.bat, and three artifacts kept 90 days:igneum-windows-installer(Igneum-Miner-Setup-<version>.exe),igneum-windows-payload(igneum-windows-app.zip),igneum-windows-host(Igneum Miner.exe).
The inputs the runner cannot build
igneumd.exe and igneum-miner.exe come from the node fork in vendor/ (not in git, 20 to 55 minutes to build) and
the prebuilt GPU workers need NVIDIA's NVRTC DLLs (90 MB, not in git). They travel as payload-inputs.zip on the
downloads host:
packaging/windows/push-inputs.sh # on the Mac, after each node or worker cross-build
collects igneumd.exe, igneum-miner.exe, the three mingw DLLs, igneum-worker-cuda.exe, nvrtc*.dll, the licence
texts, igneum-worker-opencl.exe and an inputs.json (sha256 and bytes of each, the commits, the date), zips them
into dl/<token>/payload-inputs.zip with payload-inputs.sha256 and payload-inputs.json next to it in the
downloads folder (~/.config/igneum/dlsite-dir names it; IGNEUM_DLSITE overrides), and deploys the folder with the
Vercel CLI (--no-deploy to skip). The workflow downloads the three with the DL_TOKEN repository secret and checks
the sha256. The secret was set once from the Mac and never printed:
tr -d '[:space:]' < ~/.config/igneum/dl-token | gh secret set DL_TOKEN --repo igneum-network/igneum
The outputs, back to the downloads host
The runner cannot deploy the downloads project (it is deployed by CLI from a folder outside the repo with the Igneum Vercel login), so the Mac pulls the artifacts:
packaging/windows/fetch-ci-artifacts.sh [--deploy] [run-id]
downloads the installer and the payload zip from the latest green run on master (gh run download, as igneum-labs),
copies them into dl/<token>/ next to the Mac-built packages, writes igneum-windows-ci.json (run URL, time), and
prints the deploy command, or deploys with --deploy.
Over-the-air updates (4 October 2026)
The installed app updates itself: packaging/ota/README.md. fetch-ci-artifacts.sh adds the installer it copies to
the signed manifest (igneum-app-latest.json), --deploy ships both, and every app downloads the installer within
the hour and runs it /VERYSILENT /IGNOTA=1 in its own minute of the hour (Igneum-Miner.iss has
CloseApplications=yes and a [Run] relaunch for that flag). Since 0.3.3 the installer is per user
(PrivilegesRequired=lowest, %LOCALAPPDATA%\Programs\Igneum Miner): no administrator prompt, ever, for an
update (4 October 2026: two unattended PCs sat at a UAC prompt for an hour); the inbound firewall rule is asked for
once by the app on its first run. PC 2 steps: packaging/ota/TEST.md. The console
launcher packages (proto-cuda/windows-app, igneum-windows-v4.zip) are not auto-updated, by design: they are the
engineering path and are replaced by hand.
What still needs a human
A code-signing certificate. Until Igneum has one, the installer and the exes are unsigned and SmartScreen shows "Windows protected your PC" (More info, Run anyway). Everything else in this folder runs without a PC.
On the Mac (hand build, kept for reference)
packaging/windows/make-payload.sh [out.zip]
Assembles packaging/windows/igneum-windows-app/ and zips it (default ~/Desktop/igneum-windows-app.zip, about 27 MB):
igneum-app.exe (the engine, app/igneum-app cross-compiled with the mingw toolchain exactly as igneumd.exe is:
cargo build --release --target x86_64-pc-windows-gnu with the environment of proto-cuda/windows-node/cross-build.sh;
it links against system DLLs only), igneumd.exe and igneum-miner.exe (the devnet-v4 cross-build), the three mingw
runtime DLLs, the prebuilt one-click workers when they exist (proto-cuda/nvrtc/igneum-worker-cuda.exe with NVIDIA's
nvrtc64_*_0.dll and nvrtc-builtins64_*.dll and the licence texts, proto-opencl/igneum-worker-opencl.exe), the
worker sources for the fallback build (proto-cuda\, proto-opencl\), igneum-app.json (update manifest URL with the
token from ~/.config/igneum/dl-token, log intake, live page), stop-igneum.ps1, and app\windows\ (the window host
sources and BUILD-APP.bat, since WebView2 cannot be linked from the Mac).
On the PC (hand build, kept for reference; CI does all of this)
- Extract the zip next to
packaging\windows(or anywhere:build-installer.ps1 -Payload <folder>; without a folder it downloadsdl.igneum.network/igneum-windows-app.zip). - Optional, for the app window:
igneum-windows-app\app\windows\BUILD-APP.bat. Needs Visual Studio with the MSVC v143 x64 component; it fetches the WebView2 SDK from NuGet, compileshost.cppwith the static loader and copiesIgneum Miner.exeinto the payload. Without it the Start Menu entry runsigneum-app.exe --launch, which opens the dashboard in the default browser (same engine, same screens). packaging\windows\BUILD-INSTALLER.bat: installs Inno Setup 6 through winget if missing, stamps the coin icon and the version block intoigneum-app.exe,igneumd.exeandigneum-miner.exewith rcedit unless they carry one, compilesIgneum-Miner.iss, writesdist\Igneum-Miner-Setup-0.3.0.exe.
The installer: Program Files\Igneum Miner, Start Menu group (Igneum Miner, Stop Igneum Miner, Igneum Miner logs, Uninstall),
optional desktop icon and firewall rule for igneumd.exe on private networks, "Start Igneum Miner now" on the finish page
(as the signed-in user), stop-igneum.ps1 before an upgrade and on uninstall (it POSTs api/quit to the running engine
through %LOCALAPPDATA%\igneum\app\app.url, waits, then ends what is left), licence page (MIT placeholder, pending),
finish page with the seed line. Data: %LOCALAPPDATA%\igneum\devnet-v4 (the chain, the same folder the 0.2.0 launcher
used), %LOCALAPPDATA%\igneum\app (settings, wallet.json locked to the user with icacls, the hourly program packs),
%LOCALAPPDATA%\igneum\logs. Unsigned until Igneum has a code-signing certificate: SmartScreen warns (More info > Run anyway).
What the engine does on Windows
GPU detection: nvidia-smi --query-gpu=index,name,memory.total for NVIDIA (Discrete, VRAM), the OpenCL worker's --list
for the rest (AMD, Intel; Integrated by name: "Radeon Graphics", "Iris", "UHD"), the WMI names as a last resort.
Discrete cards default on (8 identities at 8 GB and up, else 2), integrated off with the reason shown. Each enabled card
gets its own miner process: igneum-miner mine grpc://127.0.0.1:26610 1 100000000 nvidia-<pc>[-n] --worker <igneum-worker-cuda.exe> --status-secs 30 --exit-on-seed-change --prepare-packs packs\prepare --evm-address <addr> [--identities N] --payout-label <label> --worker-args "--device N --pack packs\devnet" (cwd %LOCALAPPDATA%\igneum\app, so the pack paths stay relative; the
OpenCL worker adds --job-nonces 2097152). Before each start the engine runs igneum-miner export-pack for the prebuilt
worker; without a prebuilt worker it runs today's build path (proto-cuda\build.bat devnet sm_120 in the MSVC
environment, rebuilt at every hour boundary after exit 42), exactly as igneum-common.ps1 falls back.
Devnet vote keys are test keys derived from the miner's label; mainnet vote keys will be random and stored like the
wallet (R4.3.12, devnet-only by design). Program Files stays read-only for users: the engine writes only under
%LOCALAPPDATA%\igneum, and every helper (nvidia-smi, powershell, cmd, curl, reg, icacls) is launched by its absolute path.
Untested at the time of writing (written on a Mac): the window host (app/windows/host.cpp, first run is BUILD-APP.bat),
the Inno build, nvidia-smi and OpenCL detection, the prebuilt workers under the engine. embed-resources.sh (windres +
relink on the Mac) still works for igneumd.exe and igneum-miner.exe; the engine's icon comes from rcedit on the PC.