igneum/site/scenes.html
igneum-labs 8e942cd0d5 site-ui-5: the phone menu is seen, the home fold hides the scene until the feed answers, /miner and /wallet show dark screenshots only, /live has no "you" (7 October 2026, 15:5x UK)
the project lead's three on the live site, plus the /live key's last item:
- Mobile nav (URGENT): the sheet was position:fixed inside the bar, and the bar's backdrop-filter is a containing block for
  fixed descendants, so top and bottom resolved against the 60 px bar and the sheet opened with zero height while
  aria-expanded said true. It is now absolute under the sticky bar, a viewport-tall box (100dvh minus the bar), display block
  over the package's grid rule. tools/site/sheet-test.mjs opens every page at 390 px, clicks the burger and asserts the first
  link is on screen and on top (elementFromPoint at its centre returns the link); --self-test forces a zero-height sheet first
  and must catch it; a gate line runs it where a browser exists (the box, CI) and says so where none does. On build-2: the
  zero-height sheet is caught, 23 pages pass.
- Home at 375: the renderer's "Waiting for observer data" was drawn on the fold's canvas under the lead. The fold now carries
  .pending until the feed is live or stale and keeps the canvas at opacity 0 meanwhile; the status pill is its own row under
  the buttons on phones. ?feed=off holds the pending state for a render; the overlap sweep (whose server answers /api with
  503) renders the pending state by construction and ran at 375, 390 and 1440 in both themes: 0 overlaps.
- /miner and /wallet: the light-theme screenshot variants are gone (dark only), captions unwrapped, "light and dark" dropped
  from the gallery line; one gallery of frames with one caption each.
- /live: "Your block" leaves the key, the "Your blocks" filter and tile and the Mark-my-key prompt leave the page (the site
  has no "you"); the stats row is three tiles; the key reads Included, Excluded, Selected chain, Proven, Locked checkpoint.
- Captures: ?motion=off (head partial) marks data-motion=off so every .reveal is drawn in a headless render; capture.sh passes it.
  tools/site/serve.mjs survives a refused api origin (502, never a crash).

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-07 14:51:17 +00:00

308 lines
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<a href="/" class="logo" aria-label="Igneum home">
<svg class="brand-mark" viewBox="0 0 1024 1024" aria-hidden="true"><rect width="1024" height="1024" rx="160" fill="#0C0C0E"></rect><g transform="translate(166.95 166.95) scale(6.901)"><polygon points="50,4 74,34 67,58 80,54 61,96 39,96 20,54 33,58 26,34" fill="#F2541B"></polygon><polygon points="50,42 59,58 50,82 41,58" fill="#0C0C0E"></polygon></g></svg>
<span class="word">IGNEUM</span>
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<span class="devnet" id="nav-devnet" title="Coins have no value. The chain may reset."><span class="dot off" id="foot-dot"></span><span id="foot-state">devnet</span></span>
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<div class="nav-group" role="listitem"><button type="button" class="group-btn" id="nav-btn-mine" data-group="mine" aria-expanded="false" aria-controls="nav-panel-mine" aria-haspopup="true">Mine<svg class="icon" viewBox="0 0 24 24" aria-hidden="true"><path d="m7 10 5 5 5-5"/></svg></button></div>
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<div class="nav-panel" id="nav-panel-mine" data-group="mine" role="region" aria-labelledby="nav-btn-mine" hidden>
<div class="panel-list">
<a href="/miner" data-nav="miner"><b>Ember, the miner</b><span>One click installs the node, the miner and the prover.</span></a>
<a href="/download" data-nav="download"><b>Download</b><span>Windows, macOS, Linux and HiveOS.</span></a>
<a href="/app" data-nav="app"><b>The app</b><span>What you see while the card mines.</span></a>
<a href="/wallet" data-nav="wallet"><b>The wallet</b><span>Your coins. Final means final.</span></a>
<a href="/miners" data-nav="miners"><b>GPU bench table</b><span>Measured rates, card by card.</span></a>
<a href="/dev-fee" data-nav="dev-fee"><b>The dev fee</b><span>The optional one, in full view, off with one flag.</span></a>
<a href="/faucet" data-nav="faucet"><b>Testnet faucet</b><span>Test coin for an address, once a day.</span></a>
<a href="/metamask" data-nav="metamask"><b>Add to MetaMask</b><span>Igneum as a network in your wallet.</span></a>
</div>
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<div class="nav-panel" id="nav-panel-network" data-group="network" role="region" aria-labelledby="nav-btn-network" hidden>
<div class="panel-list">
<a href="/live" data-nav="live"><b>Live devnet</b><span>The chain as it grows, one lane per miner.</span></a>
<a href="/explorer" data-nav="explorer"><b>Explorer</b><span>Look a block or an address up.</span></a>
<a href="/journey" data-nav="journey"><b>The journey</b><span>Six phases, four gates, the log behind them.</span></a>
<a href="/bench" data-nav="bench"><b>Engineering log</b><span>Every measurement, with the commands that made it.</span></a>
<a href="/evidence" data-nav="evidence"><b>Evidence</b><span>Every claim and how far it is tested.</span></a>
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<a href="/litepaper" data-nav="litepaper"><b>Litepaper</b><span>The design, as published.</span></a>
<a href="/ledger" data-nav="ledger"><b>Ledger</b><span>Every criticism, answered or conceded.</span></a>
<a href="/claims" data-nav="claims"><b>What Igneum does not claim</b><span>The limits, stated first.</span></a>
<a href="/randomx" data-nav="randomx"><b>Igneum vs RandomX</b><span>What was kept and what was rebuilt for GPUs.</span></a>
<a href="/provenance" data-nav="provenance"><b>Built on the shoulders</b><span>Every borrowed part, credited.</span></a>
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<div class="sheet-group"><div class="sheet-head">Mine</div>
<a href="/miner" data-nav="miner"><b>Ember, the miner</b><span>One click installs the node, the miner and the prover.</span></a>
<a href="/download" data-nav="download"><b>Download</b><span>Windows, macOS, Linux and HiveOS.</span></a>
<a href="/app" data-nav="app"><b>The app</b><span>What you see while the card mines.</span></a>
<a href="/wallet" data-nav="wallet"><b>The wallet</b><span>Your coins. Final means final.</span></a>
<a href="/miners" data-nav="miners"><b>GPU bench table</b><span>Measured rates, card by card.</span></a>
<a href="/dev-fee" data-nav="dev-fee"><b>The dev fee</b><span>The optional one, in full view, off with one flag.</span></a>
<a href="/faucet" data-nav="faucet"><b>Testnet faucet</b><span>Test coin for an address, once a day.</span></a>
<a href="/metamask" data-nav="metamask"><b>Add to MetaMask</b><span>Igneum as a network in your wallet.</span></a>
</div>
<div class="sheet-group"><div class="sheet-head">Network</div>
<a href="/live" data-nav="live"><b>Live devnet</b><span>The chain as it grows, one lane per miner.</span></a>
<a href="/explorer" data-nav="explorer"><b>Explorer</b><span>Look a block or an address up.</span></a>
<a href="/journey" data-nav="journey"><b>The journey</b><span>Six phases, four gates, the log behind them.</span></a>
<a href="/bench" data-nav="bench"><b>Engineering log</b><span>Every measurement, with the commands that made it.</span></a>
<a href="/evidence" data-nav="evidence"><b>Evidence</b><span>Every claim and how far it is tested.</span></a>
</div>
<div class="sheet-group"><div class="sheet-head">Learn</div>
<a href="/litepaper" data-nav="litepaper"><b>Litepaper</b><span>The design, as published.</span></a>
<a href="/ledger" data-nav="ledger"><b>Ledger</b><span>Every criticism, answered or conceded.</span></a>
<a href="/claims" data-nav="claims"><b>What Igneum does not claim</b><span>The limits, stated first.</span></a>
<a href="/randomx" data-nav="randomx"><b>Igneum vs RandomX</b><span>What was kept and what was rebuilt for GPUs.</span></a>
<a href="/provenance" data-nav="provenance"><b>Built on the shoulders</b><span>Every borrowed part, credited.</span></a>
</div>
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<a href="/download" class="btn primary big" data-nav="download">Download</a>
<div class="sheet-social"><a href="https://discord.gg/igneum" target="_blank" rel="noopener">Discord</a><a href="https://github.com/igneum-network/spec" target="_blank" rel="noopener">GitHub</a><a href="https://www.reddit.com/user/Igneum_network/" target="_blank" rel="noopener">Reddit</a></div>
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<main id="main">
<section class="lab">
<div class="wrap">
<div class="lab-head">
<div>
<div class="eyebrow">A lab, not linked</div>
<h1>Three scenes, one feed</h1>
<p class="lead" style="margin-top:var(--s-3)">The same live devnet reply, drawn three ways. Every mark is a block the observer stored; the words are the ledger's.</p>
</div>
<div class="state" id="feed-state"><span class="dot off"></span>connecting to the devnet observer</div>
</div>
<div class="scenes" id="scenes">
<div class="scene-card card" data-scene="a">
<div class="head"><h3>A · Forge</h3><div class="eyebrow">embers rise</div></div>
<canvas id="sc-a" aria-label="Forge: blocks rise as embers from the bottom and cool from molten to bone as they go from pending to included to proven; a dark band sweeps up at the lock"></canvas>
<p>Blocks arrive as embers from the hearth, one column per miner, and cool as they go: pending molten, included ember, proven bone. A lock is the dark band sweeping up; everything under it is final.</p>
</div>
<div class="scene-card card" data-scene="b">
<div class="head"><h3>B · Lattice</h3><div class="eyebrow">a slow isometric DAG</div></div>
<canvas id="sc-b" aria-label="Lattice: an isometric DAG with parents behind children, the selected chain a lit spine, checkpoints as rings closing around it"></canvas>
<p>Time runs left to right, each miner one step deeper, so parents stand behind their children. The selected chain is the lit spine; a checkpoint is a ring that closes around it when it locks. The camera drifts at chain speed.</p>
</div>
<div class="scene-card card" data-scene="c">
<div class="head"><h3>C · Pulse</h3><div class="eyebrow">the tip at the centre</div></div>
<canvas id="sc-c" aria-label="Pulse: the tip at the centre, time outward in rings, each block a bead on its miner's ray, proofs filling beads, locks as a ring hardening"></canvas>
<p>The tip is the centre and time runs outward, a ring every 30 seconds. Each miner is a ray; a block is a bead on it that drifts outward, filling when proven. A lock is a ring that hardens from dashed to solid.</p>
</div>
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<div class="legend" style="margin-top:var(--s-5)">
<span><i class="sw" style="border:2px solid var(--molten);border-radius:50%"></i>pending</span>
<span><i class="sw" style="background:var(--ember);border-radius:50%"></i>included</span>
<span><i class="sw" style="border:2px solid var(--line-2);border-radius:50%;opacity:.45"></i>excluded</span>
<span><i class="sw" style="background:var(--bone);border-radius:50%"></i>proven</span>
<span><i class="sw" style="border:3px solid var(--ember);border-radius:50%;background:transparent"></i>locked checkpoint</span>
</div>
<p class="note">One node is read every 2 s; the window is the last 120 s. Under reduced motion each scene draws a still frame on every reply. Add <code>?only=a</code>, <code>b</code> or <code>c</code> to the address for one scene full width.</p>
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