igneum/app
igneum-labs a9d8fd6046 MF-14: a worker never waits on the program export longer than one retry interval without the reason shown
PC 2, 7 October 2026 18:34 BST: two rows sat on "exporting this hour's program" for 18 minutes while a third card
mined. The export ran on a thread per card under one lock with no bound on the wait, and a result that never came
left the slot in the building state for ever.
- watchdog::export_wait: inside one interval (the ladder rung, at least 30 s) the row keeps its word; past it the row
  names what blocks the export; past two intervals the wait ends and the worker retries on its own interval.
- engine: EXPORT_HOLDER names the card whose export holds the pack lock and for how long, EXPORT_LAST_ERROR the last
  failure (the node not at the epoch, no seeds.txt); export_blocker() reads them for the row; build_seq ignores a
  late result after the wait ended; a failed export retries on the ladder, never a flat five minutes.
- docs/plans/miner-faults.md: MF-14 with rule, test and gate line.
Test known-failed first: an export that never returns is named at one interval and given up at two.
Gates: app tests 260 + 33 + 8 green on igneum-build-2; the tree gate GREEN, 56 checks.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-07 18:18:43 +00:00
..
igneum-app MF-14: a worker never waits on the program export longer than one retry interval without the reason shown 2026-10-07 18:18:43 +00:00
mac Scaling (the project lead, 7 October 2026: "the miner needs some scaling so more is visible in the initial window"): the window opens at about 80 percent of the screen's work area, capped at 1440 by 900 on a display up to 1920 wide and scaled up with the display beyond that, remembered per machine once the user resizes (the Mac window's frame autosave name; the Windows host's HKCU Software/Igneum/Miner WindowW and WindowH, written on WM_EXITSIZEMOVE and used while they fit the work area); the Overview's vertical rhythm tightened so the rate band, the big button, the ladder strip, the chain card and the node card's first row sit above the fold at 1280 by 800 (gaps, paddings and the scene's height 220 to 184 px; no type below 13 px; the live scene and the GPU marks keep their look); fold.test.mjs measures the Overview's key elements inside the viewport at 1280 by 800, 1440 by 900 and 1920 by 1080 and the first object of Cards, Earnings and Prove, with Playwright on build-2 (known-failed on 0.3.21: the chain card ended at 836 and the node row at 900 of 800), skipping where there is no Playwright env; tools/ui-mock/fold-measure.cjs prints the numbers; captures at 1280 by 800 and 1920 by 1080 2026-10-07 16:58:40 +00:00
windows Merge release-0.3.21 d4353631 into release-0.3.22 (the 0.3.21 app tree as shipped over c4459193) 2026-10-07 17:32:40 +00:00