igneum/tools/ui-mock
igneum-labs 86d4fd1fef app-ia-26 items 6 and 7: Settings in 4.4's order, Updates holds the Interface row, the copy and the units
The founder's audit (docs/design/app-audit-2026-10-08.md, 4.4, items 6 and 7). Settings reads, in this order: Wallet
(the address, Change address, Show my key, Open the wallet), Node (the network cards, one line of state, the facts
behind Details), Updates (the version and its update, "Install updates by itself", the Interface row "Interface 1.0.0,
built in" with one sentence of help and the built-in switch; the Interface card is gone, T-R21 and A19), Power
control, Electricity, Heat mode (the switch label is five words; the paragraph is the help, A20), Proving (the shard
card and the switches from the old Prove page), This machine, Logs, Advanced, The dev fee last. Item 7: no
text-transform on a unit label (.tot .k, A8); the key sheet reads "Settings can show it again"; the setup's card note
drops "The card row has a slider." (the slider is on Tune); no em dash anywhere in the window. The mock's ladder
carries the engine's earned windows on every scenario (the audit lane's ask: figures, not "reading", when the founder
looks), and tools/ui-mock/shots-audit-26.txt is the audit's shot list for item 8.

Tests known-failed first on build-2 (once.test.mjs: the eleven sections in order with T-R21, A19 and A20; T-A8 with the
em-dash grep), then green; 125 UI tests green.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-08 14:28:54 +00:00
..
recorded Miner app UI: log drawer rebuilt (open state, scroll to newest, time jump, last error and swap, search, copy, drag height, virtualised), every screen on one scale, canvas and polling idle when hidden 2026-10-04 19:51:22 +00:00
capture.sh gpu-logos captures from build-2 (tools/ui-mock/capture.sh with --force-prefers-reduced-motion so the page is drawn, not mid-fade): the Overview dark and light, the first-block card with the mini mark, the Mac row, the mixed rig on the Cards page and the first-run list, dark and light, 1280 wide at 2x 2026-10-07 13:25:52 +00:00
fold-measure.cjs Scaling (the project lead, 7 October 2026: "the miner needs some scaling so more is visible in the initial window"): the window opens at about 80 percent of the screen's work area, capped at 1440 by 900 on a display up to 1920 wide and scaled up with the display beyond that, remembered per machine once the user resizes (the Mac window's frame autosave name; the Windows host's HKCU Software/Igneum/Miner WindowW and WindowH, written on WM_EXITSIZEMOVE and used while they fit the work area); the Overview's vertical rhythm tightened so the rate band, the big button, the ladder strip, the chain card and the node card's first row sit above the fold at 1280 by 800 (gaps, paddings and the scene's height 220 to 184 px; no type below 13 px; the live scene and the GPU marks keep their look); fold.test.mjs measures the Overview's key elements inside the viewport at 1280 by 800, 1440 by 900 and 1920 by 1080 and the first object of Cards, Earnings and Prove, with Playwright on build-2 (known-failed on 0.3.21: the chain card ended at 836 and the node row at 900 of 800), skipping where there is no Playwright env; tools/ui-mock/fold-measure.cjs prints the numbers; captures at 1280 by 800 and 1920 by 1080 2026-10-07 16:58:40 +00:00
server.mjs app-ia-26 items 6 and 7: Settings in 4.4's order, Updates holds the Interface row, the copy and the units 2026-10-08 14:28:54 +00:00
shots-audit-26.txt app-ia-26 items 6 and 7: Settings in 4.4's order, Updates holds the Interface row, the copy and the units 2026-10-08 14:28:54 +00:00