The audit (docs/plans/miner-ui-3-audit.md, 27 screenshots): no money anywhere, three red n/a per Apple row,
tuning split across two pages, 370 px of controls per card, Prove's 95 words and four zeros, Node's eleven
numbers, the jobs table on every Updates page, fixes two taps away, no light mode, no layout under 900 px,
developer lines on user surfaces.
The design (docs/plans/miner-ui-3.md): four sections (Mine, Earnings, Prove, Settings); the card row carries the
state word with its reason, MH/s, W with MH/W, £ a day at the user's electricity price, °C, Tune, the switch,
and its details under a chevron (cap slider, identities, pin, telemetry, the tune table); the tune line per row
(not tuned yet / tuning: step k of n with a bar / tuned N ago · point · next check <weekday> / measured only and
why / pinned / stopped / fleet pause); Tune all; the goal (Efficiency, Balanced, Maximum) with its £ a day; Power
control as one switch where it is the fix; the node as one line with Details; updates as one card; earnings money
first, IGN second; proving as a tier sentence per card; every costly action confirmed in place (quit, change
address, show key, trust mode), no dialogs; light and dark; a bottom tab bar under 720 px.
The build: index.html, app.css, app.js rewritten on the same engine routes; the pure blocks keep their API and
carry ember-tune's tuneNotice, tuneWord, toggle states and tune-line test (e9738dd) so the merge is clean; the
update card is named Igneum Miner; the Rust side is untouched. node --test on the four UI files: 35 pass.
Screenshots of the result: docs/plans/miner-ui-3/n00 to n26.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The console-window class (the project lead, 5 October 2026: "Windows Command Processor" windows on PC 1 whenever a remote job runs).
Measured on PC 1 (ae432dc7, Windows 11 Pro 26200, default terminal "Let Windows decide" = Windows Terminal 1.24) with
tools/windows/console-watch.ps1 (job run-20261005-182528): no child a job script starts from the app's headless
console opens a window (powershell, cmd, query, curl, nvidia-smi, wsl --status, a distro, interop cmd and powershell,
powershell -WindowStyle Hidden: 0 windows each); Start-Process in a new console opens a Terminal window (the known-failed
case: 2 windows), the same with -WindowStyle Hidden opens none (the known-finished case). The elevated path
(Start-Process -Verb RunAs -WindowStyle Hidden through the AppInfo service) is the one road left; its watcher
(console-watch-elevated.ps1, job run-20261005-184610) was cancelled at the UAC prompt.
- platform.rs: elevated_ps_line + elevated_command build the one PowerShell line every elevated launch uses (the NVIDIA
power cap, the sweep helper, the clock sync, an elevated remote job), -WindowStyle Hidden by construction; unit
tests on the line, the quoting and the Command.
- jobrun.rs: the elevated job path uses it; the relaunch helper's Start-Process carries the reason it has no
-WindowStyle Hidden (igneum-app.exe is a windows-subsystem program).
- tools/ci/windows-spawn-check.mjs (+ ci.yml): fails when a Command::new in app/igneum-app/src is not quieted,
a creation_flags is not CREATE_NO_WINDOW alone, a Start-Process the Rust code writes lacks -WindowStyle Hidden or
-NoNewWindow, or host.cpp spawns without CREATE_NO_WINDOW / SW_HIDE; self-test on known-good and known-bad samples.
- tools/windows/console-watch.ps1, console-watch-bg.ps1, console-watch-elevated.ps1: the watchers (run jobs).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The statement and the pinned guests are unchanged; every fixture proof verifies as before. The defaults stay (batch-log2 22, SP1 defaults): the one knob that moves a mining card's prover costs a fifth of the hash rate; the plan carries the trade for the project lead and the batch fold for the next pin. Measured: docs/bench-log.md "aggregation cost on the RTX 5090"; the plan line: docs/plans/proving-v1.md "Aggregation cost (5 October, night)". Also: make-package's gate skips the exporter's .node-plan.json side files and takes the run lock for its execute step; the state-reply class (/api/state answering {} once paid_wei passes u64::MAX) found on the way and fixed on the app branch at 8e07279.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit ea38ece9eaa5949dd657cbfea5308c4948177ff8)
Source: the scratch engine's own log in collect ember-c35-collect-1 (06:59Z): 22:31:02Z '0.3.10 is available: downloading',
22:31:05Z 'update: starting the installer first ... ota-apply.ps1', and the installed app's 'quit:' at 22:31:06Z.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
serde_json's to_value refuses a u128 over u64::MAX (18.45 IGN) and state_json turned the error into json!({}). A paid shard is 1.23 IGN on average, so a proving machine's dashboard went blank about 15 paid shards after every app start. Unit test over the boundary; 114 app tests pass.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>