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4 commits

Author SHA1 Message Date
igneum-labs
ab8e23c8cc Scaling (the project lead, 7 October 2026: "the miner needs some scaling so more is visible in the initial window"): the window opens at about 80 percent of the screen's work area, capped at 1440 by 900 on a display up to 1920 wide and scaled up with the display beyond that, remembered per machine once the user resizes (the Mac window's frame autosave name; the Windows host's HKCU Software/Igneum/Miner WindowW and WindowH, written on WM_EXITSIZEMOVE and used while they fit the work area); the Overview's vertical rhythm tightened so the rate band, the big button, the ladder strip, the chain card and the node card's first row sit above the fold at 1280 by 800 (gaps, paddings and the scene's height 220 to 184 px; no type below 13 px; the live scene and the GPU marks keep their look); fold.test.mjs measures the Overview's key elements inside the viewport at 1280 by 800, 1440 by 900 and 1920 by 1080 and the first object of Cards, Earnings and Prove, with Playwright on build-2 (known-failed on 0.3.21: the chain card ended at 836 and the node row at 900 of 800), skipping where there is no Playwright env; tools/ui-mock/fold-measure.cjs prints the numbers; captures at 1280 by 800 and 1920 by 1080
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-07 16:58:40 +00:00
igneum-labs
4793cca547 Miner UI 4 (b): a screenshot from the machine itself: POST /api/shot asks the window host over the SHOT line; the Mac host snapshots the web view, the Windows host captures through WebView2, both to <data root>/shots/; app-shot.ps1 plus a collect glob bring it back. 152 app tests on the box.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-06 23:14:29 +00:00
igneum-labs
6bf6af9533 Igneum Miner UI 2: six sections behind a rail (Mine, Prove, Rewards, Node, Updates, Settings)
The one long page becomes a rail with six sections, a thin top bar and the status strip under it; the setup
screens and the key sheet stay. Mine: one big start/stop, the numbers, one row per GPU with its switch, hash
rate, temperature and power. Prove: the switch with plain words, the counts, the verifier, the pinned ids.
Rewards: the address with one Copy, the key backup card, another address. Node: the plain lines, the consensus
digest, the next switch. Updates: the version, the jobs. Settings: one switch or slider per setting with one line
of help. Every function that existed is placed, none removed.

Engine (three small additions, each with a unit test): node.consensus_digest from the node's own line,
node.consensus_switches from the override file, proving.program_id and aggregator_id from the host's --mode id.
Hosts: the window minimum is 900 x 600 on both. UI tests: view.test.mjs (10) joins notices and update-card in CI.
Proof: docs/plans/miner-ui-2.md and the 19 screenshots under docs/plans/miner-ui-2/, taken from a build of this
tree running on its own port against the devnet.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-05 19:06:27 +00:00
igneum-labs
57db3a9286 One-click miner app: Rust engine (node, miner and worker supervisor with a local dashboard), Mac WKWebView window with a menu-bar item, design screenshots
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-04 10:00:22 +00:00