The Notices block takes the hot-plug notices as on gpu-hotplug (card added, not usable, removed). The View block
and the Mine rows, the first-run rows and the Settings cards show a removed card (dimmed, no switch, the row goes
after five minutes) and a faulty card (named in ember, the OS problem code, the reboot hint, no switch); the big
button and the counts take only present cards; the name tooltip carries the tool's code, the device, the platform
and the PCI address. view.test.mjs covers the two states. host.cpp keeps both the WM_GETMINMAXINFO and the
WM_DEVICECHANGE cases.
Build tooling: push-build-inputs.sh and build-job.mjs take --no-node (the app engine only, no node source, no node
build, no node tests), for an app-only PC compile.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
seed1.testnet nbg1 195.201.35.33, seed2.testnet ash 5.161.232.205, seed3.testnet sin 5.223.52.210 (5 October 2026). Ports 26810/26811/28810/26890
from seed.env; provision-seed.sh BUILD_WHERE=cross takes the PC build job's Linux igneumd from infra/cross/out.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
0.3.6 on both PCs: igneumd.exe (built on PC 1 with GCC 13's mingw) shipped with the Mac toolchain's GCC 16
libstdc++-6.dll, which no longer exports seven symbols the exe imports (std::codecvt_utf8_utf16 and a
stringbuf::seekpos); Windows refused the node with Entry Point Not Found. -C link-arg=-static had never removed
the libstdc++ import (0.3.5's Mac-built exe carries it too).
- packaging/windows/check-runtime-dlls.sh: objdump imports per DLL against the DLL's exports; shown to fail
the 0.3.6 pairing (7 missing) and pass 0.3.5's; run by push-inputs.sh before signing and by make-payload.sh
- push-inputs.sh: DLLs next to the exes first, then the Mac toolchain
- jobbuild.rs: the PC's windows stage copies its own toolchain's three DLLs into the pack (unit test);
build-job.mjs accepts the small DLL PE files and places them next to the exes
- cross-build.sh: -static-libstdc++ added as a try (measured on the 0.3.7 build)
- the six version files: 0.3.7
New job kind `build` (jobs.rs, jobbuild.rs, jobrun.rs run_build): free-space check on both sides (20 GB), the
build-inputs zip by sha256, setup inside the distro as root (mingw-w64 posix, clang for bindgen, protoc, zstd, the
Windows rust target; idempotent), sources extracted with the target dir persisting under /root/igneum-build,
cargo build --release native and for x86_64-pc-windows-gnu, cargo test for the manifest's packages, binaries
zstd-compressed and sent to the relay (fn=upload, Blob PUT, fn=drop; 50 MB each) with sha256 in RESULT lines,
STAGE lines with UTC times, a 40-minute default budget and per-stage caps, the Linux side killed on a cap. The
app's runner stays serial (one Active at a time), so a build never overlaps a shard job; nothing stops the miners.
From this version an unknown job kind is skipped by the app (parse_lenient) instead of rejecting the whole file;
the signer stays strict.
Mac side: packaging/windows/push-build-inputs.sh packs a fork worktree, app/igneum-app, brand/icons and
proto-cuda with a manifest (branch, commit, dirty, builds, tests) and the sha256; publish-jobs.sh add --kind build;
tools/build-job.mjs packs, publishes, watches, fetches, checks both sha256 per file and the PE header of every exe
(plus verify-exe.py on igneum-app.exe), and places the binaries where push-inputs.sh, make-payload.sh and the
cloud-devnet scripts look. relay.mjs drop <file> --body carries the body.
Tested on the Mac: 33 app tests (6 new) and the signer's 21; cargo check for x86_64-pc-windows-gnu; the packer
(7.9 MB zip, no target dirs); the publisher against a scratch folder with the rebuilt signer, the old signer
refusing the kind, a bad job refused at signing; the fetch path against the live relay with a real exe (sha256
and PE pass, a wrong sha256 refused; test items deleted). Not run on a PC: the job itself. docs/plans/build-job.md
has the first job for PC 1 and the rollout order (0.3.4 must be on the PCs before a build job is published).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>