Sections 15 to 19: every GPU block gaming and AI paid for, priced against the best public 4 to 5 nm chip figure with its k band, verifier cost and the edge at the measured premium (the one-sentence answer: nothing reads k above 1 with certainty; the int8 tensor tile is the only block near or above 1, so the tensor shadow with a SIMD byte-dot verifier is the new rank 3); the capex column added to the chip model (both sides capex-dominated at 7x to 10x their electricity; the per-unit capex wall unreachable by 3x to 7x; the project wall doubled from USD 100 M to about USD 200 M of break-even cap by the shadow-per-load design, the mission lane's method); the microbench of 20 probes documented as built (section 18); the owed list.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
docs/analysis/counter-asic-4-research.md (excluded from the public export): edge = (E_card + F) / (E_mem + k F); at zero premium the stored-dataset chip keeps E_card / E_mem, 3.6x on a 5090 locked at 1,400 MHz (measured card, modelled chip), about 2x at that card's idle-plus-memory bound, 1.7x on the M5 Max; class v5 at zero shadow leaves it at 5.1x to 9.1x; the shadow buys 2.1x at k = 1 for the measured 88 W (81.8 W at the knee) and turns against us below 1.8 pJ per op; per-card classes, the refresh as a cost, proof of useful work, memory shaping and the tensor block priced out with their arithmetic; ten designs ranked with the chip edge, the 5090 and 4070 premiums, the verifier cost, agent hours and what breaks each; the recommendation in five sentences; consequences per tier.
proto-cuda/nvrtc/worker.cpp: opt-in SM-sparse variants sp<N> and sp<N>-w<W> (a persistent grid of N blocks of W warps over the dispatch's nonces; the bound kernel rewritten at compile time with exact anchors into a unit function plus a wrapper of the kernel's name; made on demand by name, never in the default race; refused on variant-5 packs and with minBlocks). Gate: mingw cross-compile on igneum-build-1 under lease pool (class measure, label "ca4 research"), exit 0 with -Wall -Wextra, 22:48 UTC; exe sha256 ee8d0e70dd101f125f42c0c7cf07481a794ee18a1317acf68561b37ea18d72be; unrun on a card (the hash lane's PC 1 job run-ca4-pc1-ca4sparse-5090-20261007 is its first run).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
the project lead: "a site now what is on par with our current miner and wallet app look and feel with the new animation ... simple and
beautiful ... apple and windows icons everywhere needed, GPU brand icons ... easy access to all of our pages without a header
that is crazy".
- site.css section 10: the miner and wallet apps' treatments (app.css miner-ui-5, wallet-0.1.5) over the package: buttons
(Plex Sans 600, radius 10), the status pill, graphite cards at 16 and rows at 12 on the hairline, the wallet lock screen's
ember glow, the mark wells; the fourteen palette tokens stay in the scene-tokens block (scene/tokens.css); light and dark.
- Navigation: the seven-item header is gone. The slim bar carries the mark, a DEVNET pill with the live dot, Mine / Network /
Learn (each opens a panel listing every route of its group with one line), the theme toggle and Download; on phones one
button opens a full-screen sheet with the same groups. Keyboard: arrows between groups, Escape closes and returns focus,
Tab walks a panel, the sheet is a dialog with its focus kept. The gate's header check is the new rule
(tools/ci/site-nav-check.mjs: the bar, the three groups with their aria, 18 routes in the panels and the sheet with their
descriptions, Download, the burger; self-test known-failed first).
- Home: one fold. The mark on the ember glow, one line, Download for Windows and Download for macOS with the OS glyphs and the
stamped version (the visitor's platform first), "Linux and HiveOS" to /download, IgneumDag 2.0.3 painting underneath from
/api/live through IgneumFeed (window 60, fps 60, poll false, no fork). Below: three lines on what a miner gets (E5 and X35
verbatim), the live network in three tiles (hash rate, blocks a second, locked checkpoint; X2 and X31 verbatim), the
community row (Discord, GitHub, Reddit), the footer (X7). The scene scripts are deferred; fonts preload with swap.
- /download: a new route. Windows, macOS, Linux and HiveOS cards with their marks, the stamped version, size and sha256, the
HiveOS flight sheet, the three steps, the card picker with the vendor badge, the wallet for macOS; Windows wallet named as
next with no file.
- Marks: brand/marks/vendor-marks.mjs (gpu-logos lane, 9401d9e2) copied byte for byte to site/lib/marks.mjs (the build and a
gate line refuse drift); site/lib/os-marks.mjs adds Linux and HiveOS in the same treatment. The build stamps
<span data-os> and <span data-gpu> and puts the vendor's mini badge in front of every table cell that names a card
(/miner, /miners, the bench table), writes the --mark-* tokens into site.css between markers, and hands yourcard.js the
badges as JSON for the card picker. The vendor well is scoped to [data-mark] so the ledger's and the journey's own
.badge keep their look.
- The footer carries the four OS download chips; the nav's group wrappers are .nav-group (the wallet page owns .group).
- tools/site/serve.mjs and capture.sh: the site as Vercel serves it with /api passed to the live observer, captured on
igneum-build-2 at 390 and 1440, dark and light (docs/plans/site-ui-5-shots, the home set in this commit). The overlap
lane's detector ran over every page on build-2: 0 overlaps after the two fixes here (the explorer's hash titles wrap, the
ledger's status badges wrap at 390).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>