Measured at 375, 768, 1280 and 1680 with headless Chrome. One token set in
all four stylesheets: container 1200 px with a clamp(16px,4vw,32px) gutter,
section rhythm clamp(56px,8vw,96px), cards clamp(18px,3vw,28px) padding and
18 px radius, tiles 18 by 20 px padding and 14 px radius, 24 px card gap and
12 px tile gap, headings h1 clamp(32,5.5vw,56) h2 clamp(28,4.2vw,44) h3
clamp(18,2vw,22), tile values clamp(20,2.2vw,26).
Home: the live strip spans the full hero width with economics-spec tiles;
stat strip and economics tiles share one spec; journey phases and log take
the tile and card boxes; inline padding-top overrides removed, consecutive
dark sections share one gap; every nav anchor lands the heading 11 px under
the sticky bar at every width (padded sections subtract their own padding).
Live: head, strip, cards and gaps on the tokens; four tiles a row, two on
phones; network name no longer clips. Litepaper: real gutter instead of a
fixed 16 px, cover, layout, tables, figures, pull quotes and stat tiles on
the tokens, pager stacks on phones. Engineering log: same tokens, long code
tokens wrap so phones no longer scroll sideways, duplicate h1 hidden.
Copy shortened so no label orphans at any width: stat strip labels, the
economics tiles, the strip tile labels, the litepaper stat tiles, the
mining-program eyebrow. The light-client card block is untouched.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Titles, descriptions, canonical URLs, Open Graph and Twitter cards on index, litepaper, live and bench (bench through page() in build.mjs). og.png 1200x630 from the brand wordmark and tagline, PNG icons, apple-touch-icon, favicon.ico, site.webmanifest, robots.txt and sitemap.xml. Organization JSON-LD on the homepage only. Rebuilt bench.html.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The ledger stays in the repository as an internal working document while it carries open items. /ledger now redirects to the homepage. Promotion-rules entry rewritten without any founder location.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
The chain animation scales its proving tempo to the canvas width, so a block is mined, proven and locked before it leaves a phone screen. Opening frame seeds proven and locked blocks on narrow canvases too. Repository links point at github.com/igneum-network/igneum.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>