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7 commits

Author SHA1 Message Date
igneum-labs
0539eeb252 Intel Arc in the app (0.3.20): vendor intel from the OpenCL vendor string and the Windows name, the INTEL badge and its token, the no-cap row naming IGCL, the measure-only tune words, the view test and the ui-mock scenario (the six app files of intel-arc 18453bb1, applied as its own diff; the test's prove sentence in this tree's wording)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-07 11:25:05 +00:00
igneum-labs
20796156e1 ember-heat (0.3.19): the region and price prompt, the heat cards and lines, the cost-against-rent row
First run gains step 2 of 3 (the region list, the price per kWh prefilled from the public table and typed, never
fetched, the restricted line for Russia's regions and China from future.md 4.4 and 8.3 with the standing sentence);
Settings gains Electricity and Heat mode; the Cards strip and every row's Ember line show the duty and the heat in
watts; a resting card, the pill and the big button say heat mode; Earnings gains the miner's cost per MH/s-hour at
their price beside the bench log's measured rental rate with the verdict. The money symbol follows the region.
heat-region.test.mjs checks the Russian entry, the bench-log rate and the words; the mock gains heat and heat-rest.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit 8099bbfd46)
2026-10-07 10:50:05 +00:00
igneum-labs
8debc7262a ui-ota (0.3.20): Settings > Interface, the health ping, the first-paint error and the gentle reload
"Interface <version>, over the air, <date>" or "built in", with the help line for pending, refused, held back and
skipped; the "Use the built-in interface" switch (POST /api/ui/builtin). The page posts /api/ui/health once after its
first paint, or the first script error it catches before that; when the served interface changes under it, the page
reloads itself only when idle (no input focused, no sheet or update card open, on the dashboard). ui-ota.test.mjs
covers the words, the reload rule, the ping and that the page loads no remote script.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit b6a0fd0d75)
2026-10-07 10:43:52 +00:00
igneum-labs
fa64025de5 miner-ui-5 (0.3.19): the ladder on every page, the count-up, the block card, Earnings in IGN first, EMBER 02 scene
View: poisson, ignPerDay, ladderRungs (every threshold from the node's params: dust, weightWindow, presenceWindow),
blockCard, earningsLines (IGN first, the typed price never fetched, the share and rank, IGN per kWh), cardIgnDay,
timeline, profileWords; FIELDS names every number's RPC field for the title on hover. Overview: the Poisson
count-up until the first block, the block card in place with Save the card (a canvas PNG, no network call), Copy the
link and the explorer, the ladder strip. Earnings: the six lines, the ladder card, Your first hour. Prove: the shard
card. Cards: IGN a day per card. Settings: Make my page public. The chain scene is the site lane's EMBER 02 pack
(live-dag.js and proof-core.js byte-identical): the compact card fed by the page's own api/live read, Inspect opens
the full scene with the block inspector in the site's words. ui-mock: scenarios firstwait, firstblock, ladder,
api/ladder, api/card. view.test.mjs: a Devnet 2 key walks every rung; 47 UI tests.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
(cherry picked from commit 32793b686a)
2026-10-07 09:12:43 +00:00
igneum-labs
24adda1025 ui-mock replays a captured machine's state and chain feed (IGNEUM_MOCK_STATE, IGNEUM_MOCK_LIVE); the fleet watts count mining and tuning cards only; PC 2's 0.3.16 state rendered in light and dark
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-06 23:14:29 +00:00
igneum-labs
4f6b7810d5 Merge miner-ui-4 feb7f13 for 0.3.15: Overview (hero, chain scene, node line, activity), Cards with Ember woven in, Earnings, Prove, Settings
Every file under app/igneum-app/ui/ is that branch's side, per the merge rule; outside ui/: the GET /live-dag.js route in server.rs, the ui-mock's synthetic /api/live, the plan and its screenshots. .gitignore: the shipper's local test target dir and the build box's artefact dir.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-06 18:50:11 +00:00
igneum-labs
c924e9d30a Miner app UI: log drawer rebuilt (open state, scroll to newest, time jump, last error and swap, search, copy, drag height, virtualised), every screen on one scale, canvas and polling idle when hidden
Log drawer: the Logs button shows its open state (Close logs, chevron); a Newest button appears when the user scrolls
up and follow re-engages at the end; a time ruler with error and swap marks, an HH:MM:SS jump box, last error and last
swap buttons; substring search with a match count and highlights; copy the lines in view; the height drags from a grip
(140 px to 70% of the window, remembered); a window under 700 px tall opens a 180 px drawer. The list is virtualised
(19 px rows, only the rows in view in the DOM; up to 20,000 lines kept; wrap mode under 5,000 lines). Polling runs only
while the drawer is open and the window is visible.

Screens: one type scale and spacing scale in app.css, tabular figures everywhere, the bottom bar in pieces (machine name
truncates first, address always short, uptime dropped under 1100 px), tile captions carry their full text as a title,
syncing shows an ETA from the measured block rate, the engine-away state names itself on the node tile, short-window
rules, the key sheet scrolls on a short window, compact settings card rows on two lines, only a block that just arrived
flashes (not the whole strip on first paint).

Performance: the minute grid is drawn once into an offscreen layer; the strip redraws twice a second and at the display
rate only during a flash; nothing draws and the state poll drops to every 5 s while document.hidden. ?debug=1 prints a
budget line every 5 s and exposes window.__igneumBench.

tools/ui-mock: a stand-in engine (node tools/ui-mock/server.mjs) replaying recorded, scrubbed API responses with
scenarios (syncing, nodedown, nocards, integrated, clock, paused, biglog, fresh, job, nvidia), so UI work never
touches a running miner.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-10-04 19:51:22 +00:00