Conflict resolved: publish-jobs.sh keeps master's verify command and --tries (the retrying live check) alongside the
build kind's arguments; the usage range covers the merged header.
New job kind `build` (jobs.rs, jobbuild.rs, jobrun.rs run_build): free-space check on both sides (20 GB), the
build-inputs zip by sha256, setup inside the distro as root (mingw-w64 posix, clang for bindgen, protoc, zstd, the
Windows rust target; idempotent), sources extracted with the target dir persisting under /root/igneum-build,
cargo build --release native and for x86_64-pc-windows-gnu, cargo test for the manifest's packages, binaries
zstd-compressed and sent to the relay (fn=upload, Blob PUT, fn=drop; 50 MB each) with sha256 in RESULT lines,
STAGE lines with UTC times, a 40-minute default budget and per-stage caps, the Linux side killed on a cap. The
app's runner stays serial (one Active at a time), so a build never overlaps a shard job; nothing stops the miners.
From this version an unknown job kind is skipped by the app (parse_lenient) instead of rejecting the whole file;
the signer stays strict.
Mac side: packaging/windows/push-build-inputs.sh packs a fork worktree, app/igneum-app, brand/icons and
proto-cuda with a manifest (branch, commit, dirty, builds, tests) and the sha256; publish-jobs.sh add --kind build;
tools/build-job.mjs packs, publishes, watches, fetches, checks both sha256 per file and the PE header of every exe
(plus verify-exe.py on igneum-app.exe), and places the binaries where push-inputs.sh, make-payload.sh and the
cloud-devnet scripts look. relay.mjs drop <file> --body carries the body.
Tested on the Mac: 33 app tests (6 new) and the signer's 21; cargo check for x86_64-pc-windows-gnu; the packer
(7.9 MB zip, no target dirs); the publisher against a scratch folder with the rebuilt signer, the old signer
refusing the kind, a bad job refused at signing; the fetch path against the live relay with a real exe (sha256
and PE pass, a wrong sha256 refused; test items deleted). Not run on a PC: the job itself. docs/plans/build-job.md
has the first job for PC 1 and the rollout order (0.3.4 must be on the PCs before a build job is published).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
the project lead, 4 Oct 2026: 0.3.1, 0.3.2 and 0.3.3 each took eight hand steps and an hour. The tool runs them in order, each
step idempotent and resumable (--from): preflight, bump (six version files, one function, read back), push-inputs,
commit and push, the windows.yml run polled with gh (auth switch before every call), fetch, DMG under the build lock,
copy, signed manifest, one deploy, HEAD/GET verification with sizes and sha256, one console item. --dry-run prints
the plan, --check compares the version files, --self-test bumps a scratch copy. Secrets never printed.
Found by --check: Igneum-Miner.iss and Info.plist were left at 0.3.2 when 0.3.3 was cut (CI passed -Version from
Cargo.toml, so the installer was right; the Mac bundle said 0.3.2 because build-dmg.sh's sed only matched 0.3.0).
Both aligned to 0.3.3; build-dmg.sh now stamps the version with plutil. fetch-ci-artifacts.sh: CONSOLE_SKIP=1.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
relay/api/console.mjs reads the log intake (miner_logs) and console_items in Neon, the OTA manifest, the
CI json and the jobs file from the downloads host (DL_TOKEN in the project env, never in the client), and
igneum.network/api/live; 10 s cache per answer. tools/console.mjs: post --kind log|build|note, log, machines,
chain, jobs, builds, results, sync-bench, sync-dl, sync-hetzner, sync, url. The two Mac-side build scripts
post build events. Screenshots at 375 px and desktop in docs/design/console/.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Every Windows executable now ships with the coin icon Explorer shows and the version block Properties shows
(CompanyName Igneum, ProductName Igneum Miner, FileDescription per exe, 0.3.0, LegalCopyright Igneum contributors),
like the Mac app and DMG already do.
- igneumd.exe, igneum-miner.exe: packaging/windows/embed-resources.sh now takes the worktree and target dir
(defaults vendor/igneum-node-v4 and vendor/igneum-node/target-integration) and relinks with a linker shim first in
PATH instead of `cargo rustc -- -C link-arg`: cargo rustc takes one package and unifies features differently from
the two-package cross-build (300 crates differ), and a configured linker is fingerprinted and rebuilds everything;
the PATH shim changes neither. .rc files moved to 0.3.0.
- igneum-worker-cuda.exe, igneum-worker-opencl.exe: proto-cuda/nvrtc/build-windows.sh compiles the two new .rc
files with windres and links the objects; the icon is made with make-icons.py if missing.
- igneum-app.exe: app/igneum-app/build.rs runs windres on resources/igneum-app.rc for Windows targets and links it
(cargo:rustc-link-arg-bins, no crate dependency); it fails the build if the .rc version drifts from Cargo.toml.
- packaging/windows/resources/verify-exe.py: small PE parser that checks the .rsrc section, icon group and version
strings on the Mac; both build scripts call it, and it checks every exe inside the packages.
- proto-opencl/cl_dynamic.h: clGetEventInfo added to the run-time loader table (4714b51 added the call in host.c
without it, so the one-click OpenCL worker no longer linked under IGNEUM_CL_DYNAMIC).
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
windows.yml: parse job (every .ps1 through the Windows PowerShell 5.1 parser with a negative fixture, PSScriptAnalyzer
as warnings, parenthesis check of every .bat/.cmd with a negative fixture), build job (engine on the MSVC target,
window host through BUILD-APP.bat as it is, payload through make-payload.sh in Git Bash, installer through
build-installer.ps1, smoke run of both exes, launcher DRY_RUN, three artifacts for 90 days).
push-inputs.sh publishes payload-inputs.zip (node, miner, workers, NVRTC DLLs) to the downloads host from the Mac;
fetch-ci-artifacts.sh pulls the green run's installer and payload back into the downloads folder.
Host: --version and --help, version.h shared with host.rc. Launcher: DRY_RUN=1 prints the plan and starts nothing.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Mac: bundle renamed Igneum Miner.app (network.igneum.miner, 0.1.0, LSMinimumSystemVersion 11.0, igneum.icns),
Terminal title Igneum Miner, seed line in the first-run text, branded DMG (volume icon, background, icon slots via
dmgbuild), dist/Igneum-Miner-0.1.0.dmg at 16.2 MB, tested synced against the live node on 27400/27401.
Windows: packaging/windows with windres .rc files and embed-resources.sh (relink commands for the next cross-build),
Igneum-Miner.iss (Program Files, Start Menu group, firewall rule, uninstall stops the processes, licence, seed line),
BUILD-INSTALLER.bat and build-installer.ps1 for the project lead's PC (winget Inno Setup 6, rcedit fallback for the exe icon).
Icons: brand/icons/make-icons.py makes igneum.icns, igneum.ico, the Inno wizard art and the DMG background.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>