Discord boost perks: brand assets (animated banner, invite background, guide banner, role icons, ten emoji, three stickers) and the generator; README records what each file is for and what Discord has set (7 October 2026)

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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igneum-labs 2026-10-07 08:41:17 +00:00
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# Discord server assets and boost perks
Server: Igneum (id 1557085229330464808), vanity https://discord.gg/igneum, boosted to level 3 on 7 October 2026 (14 boosts, all spent on the three levels).
Every file in `assets/` is built from the brand in this repo: the ember mark from `site/index.html`, the colour tokens from `site/site.css` (obsidian #0C0C0E, ember #F2541B, ember-hi #FF6A2B, molten #FFB35C, bone #F4F1EC, ink-2 #C9C7C2, ash #9A9A9E), the fonts in `site/fonts/` (Unbounded for the wordmark, IBM Plex Sans and Mono for the rest) and the DAG step recording `docs/plans/site-ui-3-shots/after-v2/home-steps-1440-dark.webm`.
Rebuild everything from the repo root:
```
python3 docs/community/discord/make-assets.py [path to a frame of the recording for the invite backdrop]
sh docs/community/discord/make-banner-gif.sh
```
The guide banner (1920x480) was rendered with the same helpers; see the commit that added it for the snippet.
## Files
| File | Size | Purpose | Where it is set |
| --- | --- | --- | --- |
| `server-banner-960x540.gif` | 5.9 MB | Animated server banner: nine seconds of the live DAG scene between two dark bands that carry the lockup and the tagline (level 3 perk, limit 10 MB) | Server Settings, Boost Perks, Server Banner Background |
| `server-banner-960x540.png` | 42 KB | Static fallback for the same slot | Not uploaded (the GIF is live) |
| `banner-overlay-960x540.png` | 16 KB | Transparent overlay ffmpeg composites onto the recording for the GIF | Build input only |
| `invite-background-1920x1080.png` | 368 KB | Invite embed and invite page background: lockup and tagline over a blurred, darkened DAG frame | Server Settings, Boost Perks, Server Invite Background |
| `guide-banner-1920x480.png` | 69 KB | Server Guide header (4:1) | Server Settings, Onboarding, Server Guide, Server Guide Banner |
| `role-*.png` | 2 to 5 KB each, 64x64 | Role icons, one mark variant per role (limit 256 KB) | Server Settings, Roles, each role's Display tab |
| `emoji-*.png` | 2 to 8 KB each, 128x128 | The ten custom emoji | Server Settings, Emoji |
| `sticker-*.png` | 9 to 24 KB each, 320x320 | The three stickers (limit 512 KB) | Server Settings, Stickers |
| `make-assets.py` | | Generator for every PNG above | |
| `make-banner-gif.sh` | | ffmpeg recipe for the animated banner | |
## Role ladder (7 October 2026)
| Role | Colour | Icon | Hoisted | Permissions |
| --- | --- | --- | --- | --- |
| Founder | unchanged | `role-founder.png` (molten mark on obsidian) | unchanged | untouched |
| Core | unchanged | `role-core.png` (ember-hi mark on obsidian) | unchanged | untouched |
| Pool operator | #FF6A2B | `role-pool-operator.png` (mark in a molten ring) | yes | none |
| Node runner | #F4F1EC | `role-node-runner.png` (bone mark) | yes | none |
| Verified miner | #F2541B | `role-verified-miner.png` (ember mark with a tick) | yes | none |
| Miner | #F2541B | `role-miner.png` (ember mark) | yes | unchanged |
| Early miner | #FFB35C | `role-early-miner.png` (obsidian mark on molten) | no | none |
| Prover | #FFB35C | `role-prover.png` (molten mark) | no | unchanged |
| Builder | #E8E4DC | `role-builder.png` (bone mark on graphite) | no | Embed Links, Attach Files |
| Researcher | #9A9A9E | `role-researcher.png` (ash mark) | no | Embed Links, Attach Files |
| Community | #C9C7C2 | `role-community.png` (outlined mark) | no | none |
| Bot | #9A9A9E | `role-bot.png` (ash mark on row) | no | unchanged |
"None" means the role grants nothing of its own; members fall back to @everyone. Early miner is for the first 1,000 miners. The list order in Discord is the order of creation (new roles sit under Server Booster); drag them in Server Settings, Roles, to reorder.
## Emoji and stickers
Emoji names: `ign_ember`, `ign_block`, `ign_shard`, `ign_lock`, `ign_gpu`, `ign_proven`, `ign_hash`, `ign_letter`, `ign_flame`, `ign_ladder`.
Stickers: Ember (related emoji fire), Proven (white_check_mark), GPU (desktop_computer). Three of the five free slots are used.
## Onboarding
Server Guide: welcome sign plus five to-dos (start-here, mining, ledger, announcements, read the rules) and the guide banner. Pre-join question "What do you mine with?" with five answers: NVIDIA, AMD and Apple grant Miner and #mining; "I run a node" grants Node runner and #devnet; "I build" grants Builder and #proving. Multiple answers allowed, not required.
## Not set, and why
- Server Tag: a paid add-on perk (3 boosts on top of the levels; 0 boosts available). The tag text to use when bought is IGNM.
- Enhanced role styles (gradient, holographic): the same, 3 boosts.
- Server Profile banner: that field only offers colour presets; it stays on "Server Icon Colour", which derives from the ember icon.

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#!/usr/bin/env python3
"""Build the Discord boost assets from the brand (mark, fonts, tokens in site/site.css).
Run from the repo root: python3 docs/community/discord/make-assets.py
Writes into docs/community/discord/assets/. The animated banner is built by ffmpeg from
docs/plans/site-ui-3-shots/after-v2/home-steps-1440-dark.webm (see make-banner-gif.sh).
"""
import math
import os
import sys
from PIL import Image, ImageDraw, ImageFont, ImageFilter
ROOT = os.path.dirname(os.path.dirname(os.path.dirname(os.path.dirname(os.path.abspath(__file__)))))
OUT = os.path.join(ROOT, "docs", "community", "discord", "assets")
FONTS = os.path.join(ROOT, "site", "fonts")
os.makedirs(OUT, exist_ok=True)
# site.css tokens (dark theme)
OBSIDIAN = (12, 12, 14)
GRAPHITE = (22, 22, 26)
ROW = (17, 17, 20)
LINE = (42, 42, 48)
LINE2 = (58, 58, 66)
EMBER = (242, 84, 27)
EMBER_HI = (255, 106, 43)
MOLTEN = (255, 179, 92)
BONE = (244, 241, 236)
INK2 = (201, 199, 194)
ASH = (154, 154, 158)
# The ember mark, from site/index.html (viewBox 100 units)
OUTER = [(50, 4), (74, 34), (67, 58), (80, 54), (61, 96), (39, 96), (20, 54), (33, 58), (26, 34)]
INNER = [(50, 42), (59, 58), (50, 82), (41, 58)]
SS = 4 # supersample
def font(name, size):
return ImageFont.truetype(os.path.join(FONTS, name + ".woff2"), size)
def rgba(color, a=255):
return tuple(color) + (a,)
def mark(size, color=EMBER, cut=None, box=None):
"""Return an RGBA image of the ember mark. `cut` fills the inner diamond (None = transparent)."""
W = size * SS
im = Image.new("RGBA", (W, W), (0, 0, 0, 0))
d = ImageDraw.Draw(im)
if box is not None:
d.rounded_rectangle([0, 0, W - 1, W - 1], radius=int(W * 0.16), fill=rgba(box))
pad = 0.12 if box is None else 0.19
s = W * (1 - 2 * pad) / 100.0
o = W * pad
pts = [(o + x * s, o + y * s) for x, y in OUTER]
d.polygon(pts, fill=rgba(color))
inner = [(o + x * s, o + y * s) for x, y in INNER]
if cut is None:
hole = Image.new("L", (W, W), 0)
ImageDraw.Draw(hole).polygon(inner, fill=255)
alpha = im.getchannel("A")
alpha = Image.composite(Image.new("L", (W, W), 0), alpha, hole)
im.putalpha(alpha)
else:
d.polygon(inner, fill=rgba(cut))
return im.resize((size, size), Image.LANCZOS)
def text_size(d, txt, f):
l, t, r, b = d.textbbox((0, 0), txt, font=f)
return r - l, b - t, l, t
def lockup(width, mark_px, word_px, word_color=BONE, mark_color=EMBER, gap=None):
"""Mark + IGNEUM wordmark on a transparent strip, returned as RGBA with the strip height."""
f = font("unbounded-900", word_px)
probe = ImageDraw.Draw(Image.new("RGBA", (10, 10)))
tw, th, tl, tt = text_size(probe, "IGNEUM", f)
gap = gap or int(mark_px * 0.32)
H = max(mark_px, th + 8)
im = Image.new("RGBA", (mark_px + gap + tw + 4, H), (0, 0, 0, 0))
m = mark(mark_px, mark_color)
im.alpha_composite(m, (0, (H - mark_px) // 2))
d = ImageDraw.Draw(im)
d.text((mark_px + gap - tl, (H - th) // 2 - tt), "IGNEUM", font=f, fill=rgba(word_color))
return im
def glow(base, mark_px, cx, cy, color=EMBER, spread=1.6, alpha=70):
g = Image.new("RGBA", base.size, (0, 0, 0, 0))
r = int(mark_px * spread / 2)
ImageDraw.Draw(g).ellipse([cx - r, cy - r, cx + r, cy + r], fill=rgba(color, alpha))
g = g.filter(ImageFilter.GaussianBlur(mark_px * 0.45))
base.alpha_composite(g)
# ---------------------------------------------------------------- banners
def banner_static(W, H, name, mark_px, word_px, tag_px, sub_px, backdrop=None):
im = Image.new("RGBA", (W, H), rgba(OBSIDIAN))
if backdrop is not None:
bd = Image.open(backdrop).convert("RGB")
# crop the recording frame to 16:9 and darken it
bw, bh = bd.size
ch = int(bw * H / W)
bd = bd.crop((0, 60, bw, 60 + ch)).resize((W, H), Image.LANCZOS)
bd = bd.filter(ImageFilter.GaussianBlur(W * 0.004))
bd = Image.blend(Image.new("RGB", (W, H), OBSIDIAN), bd, 0.34)
im.paste(bd, (0, 0))
scrim = Image.new("RGBA", (W, H), (0, 0, 0, 0))
sd = ImageDraw.Draw(scrim)
for y in range(H):
a = int(255 * (0.25 + 0.55 * (y / H) ** 1.4))
sd.line([(0, y), (W, y)], fill=rgba(OBSIDIAN, min(255, a)))
im.alpha_composite(scrim)
lk = lockup(W, mark_px, word_px)
cx = (W - lk.width) // 2
cy = int(H * 0.40) - lk.height // 2
glow(im, mark_px, cx + mark_px // 2, cy + lk.height // 2)
im.alpha_composite(lk, (cx, cy))
d = ImageDraw.Draw(im)
f_tag = font("unbounded-700", tag_px)
tw, th, tl, tt = text_size(d, "Mined by GPUs. Proven by fire.", f_tag)
ty = cy + lk.height + int(H * 0.06)
d.text(((W - tw) // 2 - tl, ty - tt), "Mined by GPUs. Proven by fire.", font=f_tag, fill=rgba(MOLTEN))
f_sub = font("plex-sans-500", sub_px)
sub = "The GPU-mined layer 1 · igneum.network"
sw, sh, sl, st = text_size(d, sub, f_sub)
d.text(((W - sw) // 2 - sl, ty + th + int(H * 0.035) - st), sub, font=f_sub, fill=rgba(INK2))
path = os.path.join(OUT, name)
im.convert("RGB").save(path, optimize=True)
return path
def banner_overlay(W, H, name, mark_px, word_px, band):
"""Transparent overlay for the animated banner: the graph sits between two dark bands
(ffmpeg pads it); the lockup goes in the top band, the tagline in the bottom band."""
im = Image.new("RGBA", (W, H), (0, 0, 0, 0))
d = ImageDraw.Draw(im)
lk = lockup(W, mark_px, word_px)
x = int(W * 0.035)
im.alpha_composite(lk, (x, (band - lk.height) // 2))
f_tag = font("unbounded-700", int(word_px * 0.62))
tw, th, tl, tt = text_size(d, "Mined by GPUs. Proven by fire.", f_tag)
d.text((x - tl, H - band + (band - th) // 2 - tt), "Mined by GPUs. Proven by fire.", font=f_tag, fill=rgba(MOLTEN))
f_sub = font("plex-sans-500", int(word_px * 0.5))
sw, sh, sl, st = text_size(d, "igneum.network", f_sub)
d.text((W - x - sw - sl, H - band + (band - sh) // 2 - st), "igneum.network", font=f_sub, fill=rgba(INK2))
path = os.path.join(OUT, name)
im.save(path, optimize=True)
return path
# ---------------------------------------------------------------- role icons
def role_icons():
out = {}
spec = {
"founder": dict(color=MOLTEN, box=OBSIDIAN),
"core": dict(color=EMBER_HI, box=OBSIDIAN),
"miner": dict(color=EMBER),
"prover": dict(color=MOLTEN),
"pool-operator": dict(color=EMBER_HI, ring=True),
"node-runner": dict(color=BONE),
"verified-miner": dict(color=EMBER, tick=True),
"early-miner": dict(color=OBSIDIAN, box=MOLTEN),
"builder": dict(color=BONE, box=GRAPHITE),
"researcher": dict(color=ASH),
"community": dict(color=INK2, outline=True),
"bot": dict(color=ASH, box=ROW),
}
for name, s in spec.items():
size = 64
W = size * SS
if s.get("outline"):
im = Image.new("RGBA", (W, W), (0, 0, 0, 0))
d = ImageDraw.Draw(im)
pad = 0.12
sc = W * (1 - 2 * pad) / 100.0
o = W * pad
pts = [(o + x * sc, o + y * sc) for x, y in OUTER]
d.line(pts + [pts[0]], fill=rgba(s["color"]), width=int(W * 0.055), joint="curve")
inner = [(o + x * sc, o + y * sc) for x, y in INNER]
d.polygon(inner, fill=rgba(s["color"]))
im = im.resize((size, size), Image.LANCZOS)
else:
im = mark(size, s["color"], cut=(s["box"] if s.get("box") else None), box=s.get("box"))
if s.get("ring"):
big = im.resize((W, W), Image.LANCZOS)
d = ImageDraw.Draw(big)
d.ellipse([W * 0.02, W * 0.02, W * 0.98, W * 0.98], outline=rgba(MOLTEN), width=int(W * 0.05))
im = big.resize((size, size), Image.LANCZOS)
if s.get("tick"):
big = im.resize((W, W), Image.LANCZOS)
d = ImageDraw.Draw(big)
r = W * 0.19
cx, cy = W * 0.80, W * 0.80
d.ellipse([cx - r, cy - r, cx + r, cy + r], fill=rgba(MOLTEN))
d.line([(cx - r * 0.5, cy), (cx - r * 0.1, cy + r * 0.42), (cx + r * 0.55, cy - r * 0.42)],
fill=rgba(OBSIDIAN), width=int(W * 0.045), joint="curve")
im = big.resize((size, size), Image.LANCZOS)
path = os.path.join(OUT, "role-%s.png" % name)
im.save(path, optimize=True)
out[name] = path
return out
# ---------------------------------------------------------------- emoji
def emoji_canvas(size=128):
W = size * SS
return Image.new("RGBA", (W, W), (0, 0, 0, 0)), W
def finish(im, size, path):
im.resize((size, size), Image.LANCZOS).save(path, optimize=True)
return path
def emoji_set():
size = 128
paths = {}
# 1 the ember
paths["igneum"] = mark(size, EMBER)
paths["igneum"].save(os.path.join(OUT, "emoji-igneum.png"), optimize=True)
paths["igneum"] = os.path.join(OUT, "emoji-igneum.png")
# 2 a block (the DAG square: rounded outline, ember, dark fill)
im, W = emoji_canvas()
d = ImageDraw.Draw(im)
m = W * 0.12
d.rounded_rectangle([m, m, W - m, W - m], radius=int(W * 0.14), fill=rgba(GRAPHITE),
outline=rgba(EMBER), width=int(W * 0.085))
paths["block"] = finish(im, size, os.path.join(OUT, "emoji-block.png"))
# 3 a shard (a tall molten crystal with one lit facet)
im, W = emoji_canvas()
d = ImageDraw.Draw(im)
p = [(0.50, 0.06), (0.78, 0.40), (0.62, 0.94), (0.38, 0.94), (0.22, 0.40)]
d.polygon([(x * W, y * W) for x, y in p], fill=rgba(MOLTEN))
d.polygon([(x * W, y * W) for x, y in [(0.50, 0.06), (0.78, 0.40), (0.62, 0.94), (0.50, 0.40)]], fill=rgba(EMBER))
paths["shard"] = finish(im, size, os.path.join(OUT, "emoji-shard.png"))
# 4 a lock (ember body, bone shackle, dark keyhole)
im, W = emoji_canvas()
d = ImageDraw.Draw(im)
sw = int(W * 0.09)
d.arc([W * 0.26, W * 0.06, W * 0.74, W * 0.60], 180, 360, fill=rgba(BONE), width=sw)
d.line([(W * 0.26 + sw / 2, W * 0.33), (W * 0.26 + sw / 2, W * 0.50)], fill=rgba(BONE), width=sw)
d.line([(W * 0.74 - sw / 2, W * 0.33), (W * 0.74 - sw / 2, W * 0.50)], fill=rgba(BONE), width=sw)
d.rounded_rectangle([W * 0.14, W * 0.46, W * 0.86, W * 0.94], radius=int(W * 0.10), fill=rgba(EMBER))
d.ellipse([W * 0.43, W * 0.60, W * 0.57, W * 0.74], fill=rgba(OBSIDIAN))
d.rounded_rectangle([W * 0.465, W * 0.68, W * 0.535, W * 0.84], radius=int(W * 0.03), fill=rgba(OBSIDIAN))
paths["lock"] = finish(im, size, os.path.join(OUT, "emoji-lock.png"))
# 5 a GPU (graphite card, two ember fans, bone bracket)
im, W = emoji_canvas()
d = ImageDraw.Draw(im)
d.rounded_rectangle([W * 0.06, W * 0.24, W * 0.94, W * 0.78], radius=int(W * 0.08), fill=rgba(GRAPHITE),
outline=rgba(LINE2), width=int(W * 0.03))
d.rectangle([W * 0.06, W * 0.78, W * 0.16, W * 0.90], fill=rgba(BONE))
d.rectangle([W * 0.20, W * 0.74, W * 0.80, W * 0.80], fill=rgba(LINE2))
for cx in (0.34, 0.66):
r = W * 0.17
d.ellipse([cx * W - r, W * 0.51 - r, cx * W + r, W * 0.51 + r], outline=rgba(EMBER), width=int(W * 0.045))
for k in range(6):
a = k * math.pi / 3
d.line([(cx * W, W * 0.51), (cx * W + math.cos(a) * r * 0.85, W * 0.51 + math.sin(a) * r * 0.85)],
fill=rgba(EMBER), width=int(W * 0.035))
d.ellipse([cx * W - r * 0.22, W * 0.51 - r * 0.22, cx * W + r * 0.22, W * 0.51 + r * 0.22], fill=rgba(MOLTEN))
paths["gpu"] = finish(im, size, os.path.join(OUT, "emoji-gpu.png"))
# 6 the proof tick (ember rounded square, bone tick)
im, W = emoji_canvas()
d = ImageDraw.Draw(im)
d.rounded_rectangle([W * 0.08, W * 0.08, W * 0.92, W * 0.92], radius=int(W * 0.18), fill=rgba(EMBER))
d.line([(W * 0.28, W * 0.52), (W * 0.44, W * 0.68), (W * 0.74, W * 0.34)], fill=rgba(BONE), width=int(W * 0.10),
joint="curve")
paths["proven"] = finish(im, size, os.path.join(OUT, "emoji-proven.png"))
# 7 the hash glyph (Plex Mono)
im, W = emoji_canvas()
d = ImageDraw.Draw(im)
f = font("plex-mono-500", int(W * 0.92))
tw, th, tl, tt = text_size(d, "#", f)
d.text(((W - tw) / 2 - tl, (W - th) / 2 - tt), "#", font=f, fill=rgba(EMBER))
paths["hash"] = finish(im, size, os.path.join(OUT, "emoji-hash.png"))
# 8 the wordmark letter (bone I on an ember square)
im, W = emoji_canvas()
d = ImageDraw.Draw(im)
d.rounded_rectangle([W * 0.08, W * 0.08, W * 0.92, W * 0.92], radius=int(W * 0.18), fill=rgba(OBSIDIAN))
f = font("unbounded-900", int(W * 0.62))
tw, th, tl, tt = text_size(d, "I", f)
d.text(((W - tw) / 2 - tl, (W - th) / 2 - tt), "I", font=f, fill=rgba(EMBER))
paths["letter"] = finish(im, size, os.path.join(OUT, "emoji-letter.png"))
# 9 a flame (ember outer, molten core)
im, W = emoji_canvas()
d = ImageDraw.Draw(im)
outer = [(0.50, 0.04), (0.64, 0.22), (0.70, 0.40), (0.82, 0.30), (0.88, 0.58), (0.80, 0.84), (0.62, 0.96),
(0.38, 0.96), (0.20, 0.84), (0.12, 0.58), (0.20, 0.36), (0.32, 0.44), (0.34, 0.24)]
d.polygon([(x * W, y * W) for x, y in outer], fill=rgba(EMBER))
core = [(0.50, 0.46), (0.62, 0.60), (0.66, 0.78), (0.58, 0.92), (0.42, 0.92), (0.34, 0.78), (0.38, 0.60)]
d.polygon([(x * W, y * W) for x, y in core], fill=rgba(MOLTEN))
paths["flame"] = finish(im, size, os.path.join(OUT, "emoji-flame.png"))
# 10 the ladder (two ember rails, bone rungs)
im, W = emoji_canvas()
d = ImageDraw.Draw(im)
rw = int(W * 0.09)
d.line([(W * 0.28, W * 0.06), (W * 0.28, W * 0.94)], fill=rgba(EMBER), width=rw)
d.line([(W * 0.72, W * 0.06), (W * 0.72, W * 0.94)], fill=rgba(EMBER), width=rw)
for k in range(5):
y = W * (0.16 + k * 0.17)
d.line([(W * 0.28, y), (W * 0.72, y)], fill=rgba(BONE), width=int(W * 0.07))
paths["ladder"] = finish(im, size, os.path.join(OUT, "emoji-ladder.png"))
return paths
# ---------------------------------------------------------------- stickers (320x320)
def stickers():
size = 320
paths = {}
# 1 the ember, large
m = mark(size, EMBER)
p = os.path.join(OUT, "sticker-ember.png")
m.save(p, optimize=True)
paths["ember"] = p
# 2 "Proven by fire." badge
im = Image.new("RGBA", (size * SS, size * SS), (0, 0, 0, 0))
W = size * SS
d = ImageDraw.Draw(im)
d.rounded_rectangle([W * 0.03, W * 0.30, W * 0.97, W * 0.70], radius=int(W * 0.10), fill=rgba(OBSIDIAN),
outline=rgba(EMBER), width=int(W * 0.02))
f1 = font("unbounded-900", int(W * 0.115))
f2 = font("unbounded-700", int(W * 0.062))
tw, th, tl, tt = text_size(d, "PROVEN", f1)
d.text(((W - tw) / 2 - tl, W * 0.37 - tt), "PROVEN", font=f1, fill=rgba(BONE))
tw2, th2, tl2, tt2 = text_size(d, "by fire.", f2)
d.text(((W - tw2) / 2 - tl2, W * 0.37 + th + W * 0.04 - tt2), "by fire.", font=f2, fill=rgba(MOLTEN))
p = os.path.join(OUT, "sticker-proven.png")
im.resize((size, size), Image.LANCZOS).save(p, optimize=True)
paths["proven"] = p
# 3 GPU with the ember rising out of it
im = Image.new("RGBA", (W, W), (0, 0, 0, 0))
d = ImageDraw.Draw(im)
em = mark(int(size * 0.55), EMBER).resize((int(W * 0.55), int(W * 0.55)), Image.LANCZOS)
im.alpha_composite(em, (int(W * 0.225), int(W * 0.02)))
d.rounded_rectangle([W * 0.06, W * 0.52, W * 0.94, W * 0.86], radius=int(W * 0.07), fill=rgba(GRAPHITE),
outline=rgba(LINE2), width=int(W * 0.02))
d.rectangle([W * 0.06, W * 0.86, W * 0.16, W * 0.95], fill=rgba(BONE))
for cx in (0.34, 0.66):
r = W * 0.12
cy = W * 0.69
d.ellipse([cx * W - r, cy - r, cx * W + r, cy + r], outline=rgba(EMBER), width=int(W * 0.03))
for k in range(6):
a = k * math.pi / 3
d.line([(cx * W, cy), (cx * W + math.cos(a) * r * 0.85, cy + math.sin(a) * r * 0.85)],
fill=rgba(EMBER), width=int(W * 0.025))
d.ellipse([cx * W - r * 0.22, cy - r * 0.22, cx * W + r * 0.22, cy + r * 0.22], fill=rgba(MOLTEN))
p = os.path.join(OUT, "sticker-gpu.png")
im.resize((size, size), Image.LANCZOS).save(p, optimize=True)
paths["gpu"] = p
return paths
if __name__ == "__main__":
frame = sys.argv[1] if len(sys.argv) > 1 else None
print(banner_static(960, 540, "server-banner-960x540.png", 150, 96, 30, 20))
print(banner_static(1920, 1080, "invite-background-1920x1080.png", 300, 192, 60, 40, backdrop=frame))
print(banner_overlay(960, 540, "banner-overlay-960x540.png", 46, 30, 87))
for k, v in role_icons().items():
print(k, v, os.path.getsize(v))
for k, v in emoji_set().items():
print(k, v, os.path.getsize(v))
for k, v in stickers().items():
print(k, v, os.path.getsize(v))

View file

@ -0,0 +1,11 @@
#!/bin/sh
# Animated server banner (level 3 perk): nine seconds of the DAG step recording (from 1 s, after the hero fold), graph only,
# padded into two dark bands that carry the lockup and the tagline (banner-overlay-960x540.png).
# Run from the repo root after make-assets.py. Output stays under Discord's 10 MB banner limit.
set -e
A=docs/community/discord/assets
SRC=docs/plans/site-ui-3-shots/after-v2/home-steps-1440-dark.webm
ffmpeg -v error -y -ss 1 -t 9 -i "$SRC" -i "$A/banner-overlay-960x540.png" -filter_complex \
"[0:v]crop=1340:510:50:118,pad=1340:754:0:122:color=#0C0C0E,scale=960:540,fps=12[b];[b][1:v]overlay=0:0,split[a][c];[a]palettegen=max_colors=160:stats_mode=diff[p];[c][p]paletteuse=dither=bayer:bayer_scale=4:diff_mode=rectangle" \
"$A/server-banner-960x540.gif"
ls -la "$A/server-banner-960x540.gif"